Post
by mgtremaine » Tue Oct 28, 2014 9:44 pm
The days labor is done, logs were felled and hauled into the cavern and lashed to form the raft. Urist's skilled at building prove invaluable as did the hard work of all the party. Alrik made many learned suggestions and rendered down a foul concoction from various thing including parts of the dead goblins that was used as a glue. In the end the raft is as sturdy a craft as you could wish.
ooc: Someone needs to sacrifice 50' of rope for the lashings. Several of you are carrying rope so decide.
The time has come to rest before your return to the cave of lights.....
Does the night pass with out encounter?
mgt's roll comes to 5 [5 on 1d6]
mgt's roll comes to 5 [5 on 1d6]
mgt's roll comes to 2 [2 on 1d6]
No... In the small hours of the night Alrik is watching, the fire pit is but a low flicker of coals, a candle perhaps is burning as Alrik finished his studies before taking his turn at watch. Then in the silence Alrik feels the cavern air stir, and suddenly he feels a chill fear is approaching. He sees nothing by darkness yet he is sure that something has stirred the air and it is not good.
Actions?
[f=4]
Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]
Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]
Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]