Post
by mushgnome » Wed Aug 18, 2021 2:02 am
OOC: Uh oh. Apparently for decades I have been doing wandering monsters all wrong: I check once an hour, but by-the-book it's supposed to be once a turn?!? AD&D I think it was every 3 turns, but I can't find any edition of the rules where it's supposed to be every 6 turns, and the only thing I can come up with is, "that's how our gaming group played when we were kids."
Have any of you ever felt, in any of my campaigns, that the encounters are too sparse, you wish there were more monsters? The good news for you guys is, if we start playing by-the-rules, more encounters equals more XP! Bad news, it also means more creatures lunging out of the shadows trying to eat you. More bad news, wandering monsters have lower odds of treasure than lair encounters.
I think we can explain away my blunder pretty easily in game, by saying the first level of the dungeon is the "practice" level, and the wandering monster frequency will increase as you delve deeper. Don't worry: I'm not going to suddenly slam you with 6x the encounters, without an in-game reason. That would throw off the balance of my finely-tuned megadungeon!
As a DM, I enjoy wandering encounters, because they are a surprise to me too!
[f=59]
Stern (
Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]