10 - Tor-Xonor the Upper Ruins

Mgtremaine's World of Tybor PBP

Moderator: mgtremaine

Posts: 2047
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Thu Oct 01, 2015 3:56 pm

Re: 10 - Tor-Xonor the Upper Ruins

Rhegaer forces his way through the door! Beyond he and Urist see a large room that clearly is an Armory, but in varying states of disrepair. More importantly there are Orcs, 6 of them that appear to working on sharpening weapons, or repairing crude armor. The metal on metal noises stop as the Orcs become aware of the party.

mgt's roll comes to 3 [3 on 1d6]

Although Rhegaer and Urist are moving quickly the Orcs are not surprised they take up there weapons and the din of battle begins!

ROUND 1 - Actions?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 847
Joined: Thu Oct 03, 2013 1:22 pm
Location: Ottawa, Ontario

Post by merias » Thu Oct 01, 2015 4:20 pm

Re: 10 - Tor-Xonor the Upper Ruins

Alrik draws his dagger in case it is needed, but keeps back from melee as the others advance.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

Posts: 2136
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Thu Oct 01, 2015 6:41 pm

Re: 10 - Tor-Xonor the Upper Ruins

Rhegaer grins and draws his flametongue sword, empathatically lighting it, "Form up so they can't flank us."
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 2875
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Thu Oct 01, 2015 9:08 pm

Re: 10 - Tor-Xonor the Upper Ruins

Urist takes his place on the front line and prepares to smash the enemy!
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 336
Joined: Sat Sep 28, 2013 3:04 am

Post by okruse » Fri Oct 02, 2015 5:26 am

Re: 10 - Tor-Xonor the Upper Ruins

Phadian

Draws sling and looks for opening to hit orc with stone.

Posts: 2047
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Sat Oct 03, 2015 8:15 pm

Re: 10 - Tor-Xonor the Upper Ruins

Round 1:

Init:
mgt's roll comes to 6 [6 on 1d6] - Orcs
mgt's roll comes to 3 [3 on 1d6] - Party

Rhegaer draws his sword and has Urist forms up. Phadian snaps off a stone at the Orcs. While the Orcs surge forward in a chaotic mess, wielding whatever they have in hand, which some how catches the group off balance a little.

Phadian's sling atk
mgt's roll comes to 16 [16 on 1d20] - HIT
mgt's roll comes to 6 [6 on 1d6] - KILLED (Well now that was easy)

Orcs (2 vs Rhegaer, 2 vs Urist)
mgt's roll comes to 19 [1 18 on 2d20] - MISS HIT
mgt's roll comes to 14 [2 12 on 2d20] - MISS MISS

mgt's roll comes to 1 [1 on 1d6] - Rhegaer takes a point of damage from a metal file.

Rhegaer counters
mgt's roll comes to 18 [17 on 1d20 + 1] - HIT
mgt's roll comes to 6 [4 on 1d6 + 2] - KILLED

Urist attacks
mgt's roll comes to 1 [1 on 1d20] - MISS
Just as Urist beings to swing at the orc he is distracted as Arvenil cleaves through the orc nearby... His attack is ruined.

The last orc took thje time to pick up a sword and shield and moves forward.


Round 2.....
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 2875
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Sat Oct 03, 2015 11:41 pm

Re: 10 - Tor-Xonor the Upper Ruins

Urist looks to recover from his gaffe and strike a deadly rhythm with his hammer!
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 2136
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Sun Oct 04, 2015 4:52 am

Re: 10 - Tor-Xonor the Upper Ruins

Rhegaer howls in triumph and launches himself at the nearest living orc.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 847
Joined: Thu Oct 03, 2013 1:22 pm
Location: Ottawa, Ontario

Post by merias » Mon Oct 05, 2015 4:41 pm

Re: 10 - Tor-Xonor the Upper Ruins

Alrik stays where he is. He readies his dagger in case an orc attempts to run.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

Posts: 336
Joined: Sat Sep 28, 2013 3:04 am

Post by okruse » Thu Oct 08, 2015 2:47 am

Re: 10 - Tor-Xonor the Upper Ruins

Phadian

Seeing the battle joined and the close quarters he switches to staff and closes on the nearest living orc.

Return to “Edge of the Western Sea”

Powered by phpBB® Forum Software © phpBB Limited
Designed by ST Software.