Post
by mgtremaine » Thu Mar 20, 2014 12:39 am
So the party packs up everything they deem worth taking and after some amount time they head back towards the surface.
Illmir is dead, the Shadowmoor tribe of goblins is scattered, the ruins in the moor have been fully explored. It is time to head somewhere else....
XP: Awards are posted.... (Urist is starting play at 550 XP this covers all that happened to him before the party found him)
580 Ruins in the Moor 03/19/2014 Alrik, Coln, Hagwen, Phadian, Rhegaer
373 Treasure from Shadowmoor 03/19/2014 Alrik, Coln, Hagwen, Phadian, Rhegaer, Urist
100 Bonus for finding Illmir 03/19/2014 Alrik, Coln, Hagwen, Phadian, Rhegaer, Urist
Tell me what comes next, where you camp, what spells are cast, divide your treasures....
[f=4]
Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]
Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]
Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]