Out Of Character


Mushgnome's Lovecraftian PBP

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Post Mon Aug 12, 2019 1:30 pm

Re: Out Of Character

Fair enough, wouldn't want the humans to hear!
:lol:
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Post Wed Aug 14, 2019 12:46 am

Re: Out Of Character

The 'no spoilers rule' is really just an inside joke, to keep things light-hearted. We don't need to take it to extremes, like if Noh is about to fall into a pit trap, his friends obviously aren't going to let him suicide; they can and should warn him of the danger! When I conceived these "Adventure Club Rules," first and foremost, I wanted to foster the kind of 'gee whiz!' sense of wonder we all experienced in our first D&D games. Secondly, it is an easy way to side-step meta-gamey paradoxes, like, "If Frederick is such a nice guy then why doesn't he give our heroes detailed warnings about all the monsters and pitfalls, so they can avoid needless pain and suffering?"

In all seriousness, the Cliff's Notes version is this: I wanted to run a campaign that is less "gonzo open world sandbox" and more "old school dungeon delve" than some of my past campaigns. Additionally I wanted to keep a less dark, more good natured tone. Naturally, first thing that came to mind was Hobbets! I've included some mild Lovecraftian teasers, but these cosmic-horror elements are in the background of our heroes' journey for the moment. There's no real "grand plan" other than: crawl through the tunnels, kill monsters, collect loot, and hope your light doesn't go out!

I've been experimenting with a new-to-me mapping technique where I copy a chunk of the "void space" patern from the background dungeon map, and fill it into a new foreground layer, that overlays the map like a shroud or "fog of war." As the party explores new terrain, I use the airbrush tool to erase the top layer, exposing the map underneath. It's not perfect but I think it creates a nice atmospheric effect. Here's a link to the slightly outdated, needs to be updated, master map I created using that technique. The blurry/shadowy gray areas are unexplored terrain.

viewtopic.php?f=47&t=835
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Post Wed Aug 14, 2019 1:48 pm

Re: Out Of Character

Lots of gray area! :D
I'm all for a dungeon like this. Did something similar in my first experience with OD&D with a crew of Philly area players that met online. We set up a dungeon that started in a many doored room. So when we came back to the room after delving, the next session a different DM could take over. It was fun stuff, and wicked deadly... the kids still say "wicked" right?
Nobody ever catches Nuth.
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Post Wed Aug 14, 2019 2:15 pm

Re: Out Of Character

Where are the druid spell descriptions again? :)
Definitely will ask the party too, but would something like entangle even work in the dungeon? Maybe (depending on their experience) Detecting Snares & Pits might be useful. Also want to see about getting a good offensive spell (if the defensive/detecting aren't needed) that would be useful down there. :) Fun fun fun!
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Post Fri Aug 16, 2019 11:16 pm

Re: Out Of Character

Here is the list of Druid spells:

viewtopic.php?f=47&t=829

Spell descriptions are mostly pulled from 1st edition AD&D unless superseded by Delving Deeper rules.

(Spoiler alert) Not too far from the entrance, there is a cave full of giant puffballs. I could imagine Entangle working well on the puffballs, slamming against the target like sumo wrestlers!
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Post Sat Aug 17, 2019 1:57 am

Re: Out Of Character

When Ethan wrote about mushrooms I wondered what kind of crazy goodness Entangle could pull off!
>:)
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