10 - Tor-Xonor the Upper Ruins


Mgtremaine's World of Tybor PBP

Moderator: mgtremaine

User avatar

Posts: 819

Joined: Tue Sep 17, 2013 11:12 pm

Post Wed Jan 27, 2016 3:41 am

Re: 10 - Tor-Xonor the Upper Ruins

Urist swings his Hammer of Stonechapel in a mighty arc to clear the damn things off of him!
[f=4]Boggs Dwarf Rat Catcher 1 (MV 9", AC 6, HD 1, HP 7/7, N) padded+helm, cudgel, sling. 6 footmen, 5 x spear + 1 x torch[/f]
User avatar

Posts: 1595

Joined: Mon Sep 16, 2013 3:33 pm

Location: Just west of St. Louis

Post Wed Jan 27, 2016 6:02 am

Re: 10 - Tor-Xonor the Upper Ruins

Rhegaer continues chopping into orcs with his sword...
[f=4]Leudigar the Tracker (MV 9", AC 3/5, HD 2-2, hp 2/6, FC Man+1, L) mail+helm, silvered sword+Torch
Desmond/Mondes the Hobbet Hero/Burglar (MV 9", AC 5/7, HD 4/2+2, hp 19/19, FC Hero, N) leather+helm, short sword+main gauche[/f]
User avatar

Posts: 435

Joined: Thu Oct 03, 2013 1:22 pm

Location: Southern Quebec

Post Wed Jan 27, 2016 12:12 pm

Re: 10 - Tor-Xonor the Upper Ruins

"That was close!" Alrik says, as he continues to back away with Rik.
[f=4]Orim the Dwarf Fighter (M 9" AC 6/6 HD 1+2 hp 7/7 FC Man+1) leather+helm, spear+hand axe[/f]
[f=32]Aldbane the Cleric (M 6" AC 2/3 HD 2 hp 9/9) plate+shield+helm, war hammer, sling[/f]

Posts: 416

Joined: Tue Sep 17, 2013 8:42 pm

Post Thu Jan 28, 2016 9:41 pm

Re: 10 - Tor-Xonor the Upper Ruins

Faeraidel continues to cut at the orcs with her sword, targeting the ones closest to Urist if possible.
User avatar

Posts: 1449

Joined: Thu Sep 05, 2013 1:17 am

Location: San Diego, Ca

Post Thu Feb 04, 2016 12:50 am

Re: 10 - Tor-Xonor the Upper Ruins

Round 2:

7 Orcs remain..

Rhegaer again acts first
mgt's roll comes to 20 [19 on 1d20 + 1] - HIT
mgt's roll comes to 6 [4 on 1d6 + 2] - KILLED

Urist, Phadian, and Faeraidel Fight On in the Melee!
mgt's roll comes to 17 [17 on 1d20] - HIT
mgt's roll comes to 5 [4 on 1d6 + 1] - KILLED
mgt's roll comes to 14 [14 on 1d20] -HIT
mgt's roll comes to 6 [6 on 1d6] - KILLED
mgt's roll comes to 2 [2 on 1d20] - MISS

Orcs attack
mgt's roll comes to 19 [19 on 1d20] - HIT Urist
mgt's roll comes to 2 [2 on 1d6] - Urist drops to 1 (so lucky)
mgt's roll comes to 13 [13 on 1d20] - Missed Phadian
mgt's roll comes to 16 [16 on 1d20] - Hit Faeraidel
mgt's roll comes to 5 [5 on 1d6] - Faeraidel drop to 3/8

3 Remaining Orcs will attack Rhegaer, Phadian and Faeraidel since those 2 specifically tried to prevent Urist from being over run.
mgt's roll comes to 4 [4 on 1d20] - MISS
mgt's roll comes to 12 [12 on 1d20] - MISS
mgt's roll comes to 12 [12 on 1d20] - MISS

4 Orcs remain.. Morale check
mgt's roll comes to 12 [6 6 on 2d6]

The orcs seem to have become enraged and fight on (against terrible odds)

Round 3 actions?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Zem the Dwarf Fighter (MV 7", AC 3/5, HD 1+2, hp 3/6, FC Man+1, L) mail+sh+helm, waraxe[/f]
User avatar

Posts: 1595

Joined: Mon Sep 16, 2013 3:33 pm

Location: Just west of St. Louis

Post Thu Feb 04, 2016 12:52 am

Re: 10 - Tor-Xonor the Upper Ruins

Rhegaer continues to fight!
[f=4]Leudigar the Tracker (MV 9", AC 3/5, HD 2-2, hp 2/6, FC Man+1, L) mail+helm, silvered sword+Torch
Desmond/Mondes the Hobbet Hero/Burglar (MV 9", AC 5/7, HD 4/2+2, hp 19/19, FC Hero, N) leather+helm, short sword+main gauche[/f]
User avatar

Posts: 336

Joined: Sat Sep 28, 2013 3:04 am

Post Thu Feb 04, 2016 3:17 am

Re: 10 - Tor-Xonor the Upper Ruins

Phadian continues attacking, being aggressive in pressing the attack on them.
User avatar

Posts: 435

Joined: Thu Oct 03, 2013 1:22 pm

Location: Southern Quebec

Post Thu Feb 04, 2016 1:35 pm

Re: 10 - Tor-Xonor the Upper Ruins

Alrik hangs back with Rik, with dagger ready and a concerned look on his face.
[f=4]Orim the Dwarf Fighter (M 9" AC 6/6 HD 1+2 hp 7/7 FC Man+1) leather+helm, spear+hand axe[/f]
[f=32]Aldbane the Cleric (M 6" AC 2/3 HD 2 hp 9/9) plate+shield+helm, war hammer, sling[/f]
User avatar

Posts: 819

Joined: Tue Sep 17, 2013 11:12 pm

Post Thu Feb 04, 2016 4:51 pm

Re: 10 - Tor-Xonor the Upper Ruins

Urist will forego his attack to parry/fight defensively, hoping the orcs will miss him and his friends can finish them off.
[f=4]Boggs Dwarf Rat Catcher 1 (MV 9", AC 6, HD 1, HP 7/7, N) padded+helm, cudgel, sling. 6 footmen, 5 x spear + 1 x torch[/f]
User avatar

Posts: 1449

Joined: Thu Sep 05, 2013 1:17 am

Location: San Diego, Ca

Post Wed Feb 10, 2016 11:39 pm

Re: 10 - Tor-Xonor the Upper Ruins

Round 3:

4 Orcs

Rhegaer strikes
mgt's roll comes to 4 [3 on 1d20 + 1] - MISS

Phadian & Faeraidel attack, while Urist Defends
mgt's roll comes to 14 [14 on 1d20] - HIT
mgt's roll comes to 16 [16 on 1d20] - HIT
mgt's roll comes to 4 [4 on 1d6] - KILLED
mgt's roll comes to 4 [4 on 1d6] - KILLED

Orcs attack the 4 adventurers.
mgt's roll comes to 4 [4 on 1d20] - MISS
mgt's roll comes to 1 [1 on 1d20] - MISS
mgt's roll comes to 12 [12 on 1d20] - MISS
mgt's roll comes to 4 [4 on 1d20] - MISS


Round 4

2 Orcs remain

Rhegaer Attacks
mgt's roll comes to 12 [11 on 1d20 + 1] - HIT
mgt's roll comes to 4 [2 on 1d6 +2] - KILLED

Last Orc heroical tries to Claw Urist to death
mgt's roll comes to 2 [2 on 1d20] - MISS

Phadian attacks
mgt's roll comes to 13 [13 on 1d20] - HIT
mgt's roll comes to 5 [5 on 1d6] - KILLED


9 Dead Orcs lying on cold stone floor of the Ruins.... The way down is clear, but perhaps Urist's wound needs some looking at?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Zem the Dwarf Fighter (MV 7", AC 3/5, HD 1+2, hp 3/6, FC Man+1, L) mail+sh+helm, waraxe[/f]
PreviousNext

Return to Edge of the Western Sea

Who is online

Users browsing this forum: No registered users and 1 guest

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software