08 - Tor-Xonor: Sailing the Dark Waters


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Post Sun Nov 09, 2014 11:24 pm

Re: 08 - Tor-Xonor: Sailing the Dark Waters

SPLUSH.. The WaterLadder is pushed into the underground lake and the party scrambles aboard. You have poles and makeshift paddles and you gently propel the craft across the dark waters towards the distant lights. The eerie play upon the distant darkness is compelling, you must find its source.

mgt's roll comes to 4 [4 on 1d6]

The waters are still and you make good progress towards far eastern side of the waters. Your dim lights eventually show the cavern wall on the east side and you estimate you have travelled a good 200-300 feet from the beach. This cavern is very large obviously. Ahead you see an exit tunnel, water filled of course, and through the arch way the lights play.

Continue forward?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Zem the Dwarf Veteran (MV 7", AC 3/5, HD 2+1, hp 9/9, FC 2 Men1, L) mail+sh+helm, waraxe[/f]
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Post Sun Nov 09, 2014 11:41 pm

Re: 08 - Tor-Xonor: Sailing the Dark Waters

Oooh, pretty! thinks Urist. Immense caverns, underground lakes, distant faerie lights... these things are like catnip to a Dwarf. He ruffs Squishy behind the neck to reassure the dog in the unfamiliar environment.

Urist will paddle the raft enthusiastically toward the mystery lights unless anyone raises an objection. He longs to see the cavern's splendor illuminated...
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Post Mon Nov 10, 2014 2:36 am

Re: 08 - Tor-Xonor: Sailing the Dark Waters

mgtremaine wrote:SPLUSH.. The WaterLadder is pushed into the underground lake and the party scrambles aboard. You have poles and makeshift paddles and you gently propel the craft across the dark waters towards the distant lights. The eerie play upon the distant darkness is compelling, you must find its source.

mgt's roll comes to 4 [4 on 1d6]

The waters are still and you make good progress towards far eastern side of the waters. Your dim lights eventually show the cavern wall on the east side and you estimate you have travelled a good 200-300 feet from the beach. This cavern is very large obviously. Ahead you see an exit tunnel, water filled of course, and through the arch way the lights play.

Continue forward?


Coln

"Light is good... let's go check it out."

Aurora

Looks around the dank grotto and whimpers. Coln scratches his ears.
"Role, not roll. People who can't accept that in D&D prove that, irl, they can't accept actually THINKING their way to a reward - they want everything to be fast and perfect. That's why real men play OD&D :p" -Me
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Post Mon Nov 10, 2014 6:19 pm

Re: 08 - Tor-Xonor: Sailing the Dark Waters

The WaterLadder is gently poled into the north-east tunnel. The light ahead becomes clearer and the water itself is showing signs of luminescence. A slight bend in the tunnel suddenly brings the raft into full view of a wondrous sight. Ahead you see small motes of light dropping from the air into the water where they blossom into illuminated bubbles in the water. This happens several times while you approach, a mote falls, illuminates and slowly disperses.

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[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Zem the Dwarf Veteran (MV 7", AC 3/5, HD 2+1, hp 9/9, FC 2 Men1, L) mail+sh+helm, waraxe[/f]
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Post Mon Nov 10, 2014 7:42 pm

Re: 08 - Tor-Xonor: Sailing the Dark Waters

"We may want to hold here until we know more about these curious motes of light," Alrik says.

He looks up. Does he notice from what these motes are dropping from?
[f=32]Aldbane the Cleric (M 6" AC 2/3 HD 2+1 hp 12/12) plate+shield+helm, war hammer, sling[/f]
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Post Mon Nov 10, 2014 9:39 pm

Re: 08 - Tor-Xonor: Sailing the Dark Waters

Rhegaer the Red

Rhegaer frowns in fear and wonders aloud, "What kind of sorcery IS this?"
Dougal Blackfoot (MV 9", AC 6, HD 1, HP 5/5, FC 1 Man) leather, short sword+main gauche
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Post Mon Nov 10, 2014 9:50 pm

Re: 08 - Tor-Xonor: Sailing the Dark Waters

Urist's jaw drops in astonishment. He finds the sight incredibly beautiful and wants to paddle for a closer look.
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Post Wed Nov 12, 2014 5:47 pm

Re: 08 - Tor-Xonor: Sailing the Dark Waters

Phadian

"Caution Urist, let us hold while we figure out this strange magic. I do not trust yet it is safe to proceed."
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Post Wed Nov 12, 2014 5:52 pm

Re: 08 - Tor-Xonor: Sailing the Dark Waters

The WaterLadder slows it's pace a little as everyone, except Urist, stops rowing. Alrik focuses on the air above the water and as far as he can determine the motes seem to fall from a few different heights above the water but NOT from the cavern celling. Instead they seem to simply materialize from thin air and drop into the water below.

As the group takes this in they hear a high pitch whistle, like a piccolo perhaps. There may have been a few short words or it may have just been a curious signal. Whatever the noise was it was not a natural cave noise. The dropping motes of light have stopped. Slowly the the illumination in the water is dispersing. After a few minutes it will be dark once again.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Zem the Dwarf Veteran (MV 7", AC 3/5, HD 2+1, hp 9/9, FC 2 Men1, L) mail+sh+helm, waraxe[/f]
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Post Thu Nov 13, 2014 5:45 pm

Re: 08 - Tor-Xonor: Sailing the Dark Waters

Urist snaps from his daze. "I think we've lost the element of surprise," he whispers to his friends. "It's almost as though there is someone doing something invisible up there, and the sparks become visible as they fall..."
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