07 - Exploring Tor-Xonor: The Lower Caves


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Post Wed May 28, 2014 12:14 pm

Re: 07 - Exploring Tor-Xonor

Urist holds up for a moment to let Squishy sniff the air... does the dog react to any of the three branches?
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Post Thu May 29, 2014 12:57 am

Re: 07 - Exploring Tor-Xonor

Urist give squishy a little pat and nudge to see what the dog makes of the intersection.

mgt's roll comes to 5 [5 on 1d6]

Squishy take a step or two then cocks his head to one side and wags his tail a bit and "points", all before even moving up to the intersection.,,,

Hagwen and Urist would both not a thin tripwire that cross the cave,,,,

(Well spotted Squishy)
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Post Thu May 29, 2014 8:59 pm

Re: 07 - Exploring Tor-Xonor

Hagwen

"Nice one, doggy. Remind me ta have ya wiv me next time I'm trapped down an old mine shaft."

Hagwen eyes the wire suspiciously.

"Any a' you lot got one 'o' them ten-foot sticks so's we can trip this mischief from a distance?"

"Alternative-like; STEP OVER IT! But it might be a problem if we 'as ta scarper out o' 'ere sharpish, though..."
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Post Thu May 29, 2014 9:31 pm

Re: 07 - Exploring Tor-Xonor

"Do any of you know much about traps?" inquires Urist. To the dog he says, "Good dog, Squishy!" and offers a bite from his rations as a reward.
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Post Fri May 30, 2014 1:32 am

Re: 07 - Exploring Tor-Xonor

Phadian

"Well there does seem to be a lot of security here. True, if we step over it we may forget it and get clobbered by a trap on the way out. Though it may be an alarm of some sort in which case tripping it will alert the owners of our presence. I am not expert, maybe someone can give a careful look at where the wire goes."
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Post Fri May 30, 2014 1:58 am

Re: 07 - Exploring Tor-Xonor

Alrik will stoop and carefully examine the wire to see if he can discern its purpose.
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Post Fri May 30, 2014 3:07 pm

Re: 07 - Exploring Tor-Xonor

Alrik signals for some light and room to work. The young Wizards finds the tripwire, a solid piece of hemp twine, and follows it back to the wall. It only takes him a moment or two to figure out that it is a simple dead fall with the tripwire pulling away the support above. BY the light of the lantern he can just make a out a number of heavy logs which must come tumbling down. Simple but deadly if it falls on your head.

The party stands before the 3 way intersection, tripwire still intact. What to do?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Zem the Dwarf Veteran (MV 7", AC 3/5, HD 2+1, hp 9/9, FC 2 Men1, L) mail+sh+helm, waraxe[/f]
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Post Sun Jun 01, 2014 2:47 pm

Re: 07 - Exploring Tor-Xonor

Phadian

"Well that looks a rather nasty piece of business."
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Post Sun Jun 01, 2014 3:17 pm

Re: 07 - Exploring Tor-Xonor

"Let us step over it carefully so as not to alert any nearby occupants," Alrik says as he gingerly steps over the wire.

"Can we mark this place somehow so we do not miss seeing the wire on the return trip?"
[f=32]Aldbane the Cleric (M 6" AC 2/3 HD 2+1 hp 12/12) plate+shield+helm, war hammer, sling[/f]
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Post Sun Jun 01, 2014 7:40 pm

Re: 07 - Exploring Tor-Xonor

"Good idea," agrees Urist. "If we leave the trap armed, it might prevent someone sneaking up on us from behind. I don't think any of us will forget it's here." He will pick up Squishy and carefully step over the wire.
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