Post
                    
                                        by mgtremaine » Thu Mar 20, 2014 12:39 am
                
                
                                
                
                
                So the party packs up everything they deem worth taking and after some amount time they head back towards the surface.
Illmir is dead, the Shadowmoor tribe of goblins is scattered, the ruins in the moor have been fully explored. It is time to head somewhere else....
XP: Awards are posted.... (Urist is starting play at 550 XP this covers all that happened to him before the party found him)
580         Ruins in the Moor                   03/19/2014      Alrik, Coln, Hagwen, Phadian, Rhegaer
373         Treasure from Shadowmoor            03/19/2014      Alrik, Coln, Hagwen, Phadian, Rhegaer, Urist
100         Bonus for finding Illmir            03/19/2014      Alrik, Coln, Hagwen, Phadian, Rhegaer, Urist
Tell me what comes next, where you camp, what spells are cast, divide your treasures....
                
                                                
                                                [f=4]
Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]
Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]
Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]