Ehiker's Hatchethands Gang Bout #4

Punish me with thy wicked rule and evil dice!

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Post by waysoftheearth » Tue Nov 01, 2022 8:43 am

Ehiker's Hatchethands Gang Bout #4

The Hatchethands Gang approach the Fight Club arena proper. They spy a cool, dim, circular chamber of imposing stone arches. Over each arch are graven runes denoting "Dungeon Level 1", "Dungeon Level 2", "Dungeon Level 3", and so on, all the way thru "Dungeon Level 12".

And this is where it begins...
@ehiker133 which archway do the Hatchethands Gang take?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

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Post by ehiker133 » Wed Nov 02, 2022 1:40 pm

Re: Ehiker's Hatchethands Gang Bout #4

Nobody in the gang is by any means low on intelligence, and some of them are yet untested in the field of combat, so they all quickly agree to enter Dungeon Level 1.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 16935
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Post by waysoftheearth » Fri Nov 04, 2022 10:12 am

Re: Ehiker's Hatchethands Gang Bout #4

The Hatchethand Gang proceeds cautiosly through the Dungeon Level 1 arch and into the unknown. Possibly a sensible option; let's see...
So this is where I determine the monster side using the dungeon gen tables in the V5 (wip).

DL1 means there is a possibility of monster level tables 1 thru 4.
1d6=3, so it's MLT1. Ahhh... perhaps what the Gang was hoping for?
1d12=1, so it's Goblinssses!

1-1 HD baddies on DL 1, means the basic number is 1-5 for 2-3 players, 2-10 for 4-6 players, and 3-15 for 7-10 players.

Da Hatchethands are 7, so it's 3d5=11. Eleven goblinsses.

Hang tight while a prepare a map...

@ehiker133 if there are any last moment changes to your battle formation, now is the time!
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 2136
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Fri Nov 04, 2022 2:00 pm

Re: Ehiker's Hatchethands Gang Bout #4

I'd need to see the room layout before I make any adjustments to positioning. But in general, keep the two MUs in the center.

Camran will try to cast sleep whilst the goblins are bunched together. Lucky holds on to his sleep spell. If one of the goblins appears to be larger or a leader, then he will attempt to charm it.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 16935
Joined: Thu Sep 05, 2013 1:15 am
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Post by waysoftheearth » Fri Nov 04, 2022 11:43 pm

Re: Ehiker's Hatchethands Gang Bout #4

DING!

Fight Club #4 is happening folks!

Here is the ref-cam view of the Underworld...

___ ___ ___ ___ ___ ___ __# ___#___ ___ ___ ___ ___ ___ ___ | | | | | | | #| # | | | | | | | |___|___|___|___|___|___|__#|___#___|___|___|___|___|___|___| | | | | | | | #| # | | | | | | | |___|__#####################|___#####################___|___| | | #| | | | | ##| ## | | | | # | | |___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___| | | #| | | g0 | | | g^ | | | # | | |___|__#|___|_g1|_g2|_g3|_g4|_g5|_g6|_g7|_g8|_g9|___#___|___| | | #| | | |## | | | ## | | | # | | |___|__#|___|___|__####_|___|___|__####_|___|___|___#___|___| | | #| | |###### | | | ###### | | # | | |___|__#|___|__########_|___|___|__########_|___|___#___|___| | | #| | | | | | | | | | | # | | |___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___| | | #| | | | | | | | | | | # | | |___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___| | | #| | | | | | | | | | | # | | |___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___| | | #| | ######## | | | ######## | | # | | |___|__#|___|___|######_|___|___|__######___|___|___#___|___| | | #| | | #### | | | #### | | | # | | |___|__#|___|___|____##_|___|___|__##___|___|___|___#___|___| | | #| | | | | Z) M) Q) | | | | # | | |___|__#|___|___|___|___|___L)_C)___|___|___|___|___#___|___| | | #| | | | | G) P) | | | | # | | |___|__#|___|___|___|___|_##|___##__|___|___|___|___#___|___| | | #####################| ##################### | | |___|___|___|___|___|___|__#|___#___|___|___|___|___|___|___| | | | | | | | #| # | | | | | | | |___|___|___|___|___|___|__#|___#___|___|___|___|___|___|___|

Each square on the map is 10ft across at this zoom scale.

g1 thru g0 and g^ are our 11 goblinses in the top area, and the capital letters in the bottom area are our players.

Each goblin is armed with spear, shield, and hand axe.

Let's go!

Okay, so encounter distance 2d6=7 so 70ft.

So we'll need a larger room this time to accommodate the numbers and the distance.
Let's have a few plinths in there for interest...

According to MM1 goblins are small-sized (4ft tall), so let's assume that three of them can fight across a 10ft front (same as hobbets).

Okay, @ehiker133 any update to your orders?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 2136
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Mon Nov 07, 2022 4:50 pm

Re: Ehiker's Hatchethands Gang Bout #4

The party moves up 20ft to take advantage of the pillars.

Camran casts Sleep, trying to target the farthest goblin to keep the spell from affecting his team.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 16935
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Tue Nov 08, 2022 11:57 am

Re: Ehiker's Hatchethands Gang Bout #4

And they're off and racing folks!

The goblin line is forced to split into three groups as they advance to meet the players, who wisely form up in the narrow space between two columns.

As they come into range, the central group of four goblins hurl a barrage of hand axes, and Zayne goes down in the hail. Just as this happens, Carman throws his sleep spell and it goes proper wild. Everyone bar the three goblins on the left of field, Galan, Proximus, and (the appropriately named) Lucky succumbs! Carman has magicked himself!

___ ___ ___ ___ ___ ___ __# ___#___ ___ ___ ___ ___ ___ ___ | | | | | | | #| # | | | | | | | |___|___|___|___|___|___|__#|___#___|___|___|___|___|___|___| | | | | | | | #| # | | | | | | | |___|__#####################|___#####################___|___| | | #| | | | | ##| ## | | | | # | | |___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___| | | #| | | | | | | | | | | # | | |___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___| | | #| | | |## | | | ## | | | # | | |___|__#|___|___|__####_|___|___|__####_|___|___|___#___|___| | | #| | |###### | | | ###### | | # | | |___|__#|___|g0########_|___|___|__########x^___|___#___|___| | | #| g1|g2 | | | | | | | x7 | # | | |___|__#|___|___|___|___x3_x4_x5|x6_|___|___|x8_x9__#___|___| | | #| | | | | | | | | | | # | | |___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___| | | #| | | | | | | | | | | # | | |___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___| | | #| | ######## | | | ######## | | # | | |___|__#|___|___|######_|___|___|__######___|___|___#___|___| | | #| | | #### | =X Mx Qx #### | | | # | | |___|__#|___|___|____##_|___L)_Cx__##___|___|___|___#___|___| | | #| | | | | G)_P) | | | | # | | |___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___| | | #| | | | | | | | | | | # | | |___|__#|___|___|___|___|_##|___##__|___|___|___|___#___|___| | | #####################| ##################### | | |___|___|___|___|___|___|__#|___#___|___|___|___|___|___|___| | | | | | | | #| # | | | | | | | |___|___|___|___|___|___|__#|___#___|___|___|___|___|___|___|
After missile and spell exchange...

The last three goblins are shaken, but not overcome. They scurry on out of sight behind a column...

___ ___ ___ ___ ___ ___ __# ___#___ ___ ___ ___ ___ ___ ___ | | | | | | | #| # | | | | | | | |___|___|___|___|___|___|__#|___#___|___|___|___|___|___|___| | | | | | | | #| # | | | | | | | |___|__#####################|___#####################___|___| | | #| | | | | ##| ## | | | | # | | |___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___| | | #| | | | | | | | | | | # | | |___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___| | | #| | | |## | | | ## | | | # | | |___|__#|___|___|__####_|___|___|__####_|___|___|___#___|___| | | #| | |###### | | | ###### | | # | | |___|__#|___|__########_|___|___|__########x^___|___#___|___| | | #| | | | | | | | | x7 | # | | |___|__#|___|___|___|___x3_x4_x5|x6_|___|___|x8_x9__#___|___| | | #| | | | | | | | | | | # | | |___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___| | | #| | |g0 | | | | | | | | # | | |___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___| | | #| g1|g2######## | | | ######## | | # | | |___|__#|___|___|######_|___|___|__######___|___|___#___|___| | | #| | | #### | oX Mx Qx #### | | | # | | |___|__#|___|___|____##_|___L)_Cx__##___|___|___|___#___|___| | | #| | | | | G)_P) | | | | # | | |___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___| | | #| | | | | | | | | | | # | | |___|__#|___|___|___|___|_##|___##__|___|___|___|___#___|___| | | #####################| ##################### | | |___|___|___|___|___|___|__#|___#___|___|___|___|___|___|___| | | | | | | | #| # | | | | | | | |___|___|___|___|___|___|__#|___#___|___|___|___|___|___|___|
End of round positions...


Round ONE

Movement
Goblins have a move rate of 6", so will cover 30ft in the first half of their move. Meanwhile, the players advance 10ft (half of their 20ft shuffle). Which closes a total of 40ft of the 70ft encounter distance, making the range exactly 30ft between the front lines as the spells and missiles are unloaded.

Spells/Missiles
The Goblins hurl their hand axes (30ft range) at the same time Camran throws his sleep spell.
Whose missile will land first?
Goblins 1d6=4, Camran 1d6=3, so the goblins hit first (fortunately, Camran is out of range in the second rank, else his spell could have been interrupted!).

Due to the formation of the pillars, only goblins 3, 4, 5 and 6 are in range, and can only target Zayne, Maggor, or Quirinus in the front rank. Dice to see who it is: 4d3=1,1,1,2. So the first three target Zayne (AC2) and the fourth targets Maggor (AC2). Them's hard targets.

Goblin throws 4d20=10, 18, 20, 15 versus Z, Z, Z, M. Dang! Zayne is hit twice. 2d6=2,4 Zayne is dropped!
Luckily for Maggor, hand axes are at medium range, so even a 15 is a miss.

Now it is Camran's turn to throw his sleep. Goblins 3-6 are his only obvious targets, all at roughly 40ft range. He targets g5, straight ahead. 2d6=5,5,+2=12! It's another epic rush of spell power at close quarters! Excluding Zayne who is already down, there are a total of 17 normal figures in play. Carman's sleep spell will affect all but the 5 figures farthest from g5. Who are they?

Eye balling the map distances (in my text editor which has a "squarer" rendering than the forum page, which appears to exaggerate the vertical distance somewhat):
g7 is at 33ft, g^ 35ft, g8 38ft, and g9 43ft. Maggor and Quirinus were within missile range; allowing for angles let's call in 33ft. Carman is at 40ft, and L at 45ft. Which puts Proximus at 50ft and Galan at 55ft. g2 and g0 are at around 50ft, and g1 58ft.

So only g1, g2, g0, Galan, Proximus, and (the appropriately named) Lucky are left standing. Carman succumbs to his own spell!

The goblins complete their movement by scurrying out of sight behind the pillar.

Melee
There is no melee this round.

Morale
The goblins have suddenly lost 8 of 11 to vulgar magic, certainly enough to press a morale check.
However, they are aware the players have suffered a big hit too, so they will get a +2 adjustment.
2d6=6+2 = 8, an uncertain result. So they'll check again next round.

So that is a big round ONE.

@ehiker133 what orders next?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 2136
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Wed Nov 09, 2022 8:24 pm

Re: Ehiker's Hatchethands Gang Bout #4

Lucky jumps to action, attempting to wake up his sleeping companions, beginning with Maggor, then Quirinus, then Camran.

Galan drops back just a little, trying to see if he can fire an arrow at one of the goblins sneaking around the pillar before they can engage in melee.

Proximus, on the other hand, moves forward and then left to come at the goblins from the other side. If possible, he tries to kick Camran and Quirinus as he passes by them.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 16935
Joined: Thu Sep 05, 2013 1:15 am
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Post by waysoftheearth » Sun Nov 13, 2022 10:28 am

Re: Ehiker's Hatchethands Gang Bout #4

Lucky slaps Maggor sharply across the face several times to wake him, and then moves on to Quirinus to break Carman's ensorcellement. Meanwhile, Proximus advances hastily to meet the prickly goblin ahead of them, and Galan falls back firing his arrows, himself under a hail of goblins spears. Galan is pierced by one missile but is not done yet!

___ ___ ___ ___ ___ ___ __# ___#___ ___ ___ ___ ___ ___ ___ | | | | | | | #| # | | | | | | | |___|___|___|___|___|___|__#|___#___|___|___|___|___|___|___| | | | | | | | #| # | | | | | | | |___|__#####################|___#####################___|___| | | #| | | | | ##| ## | | | | # | | |___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___| | | #| | | | | | | | | | | # | | |___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___| | | #| | | |## | | | ## | | | # | | |___|__#|___|___|__####_|___|___|__####_|___|___|___#___|___| | | #| | |###### | | | ###### | | # | | |___|__#|___|__########_|___|___|__########x^___|___#___|___| | | #| | | | | | | | | x7 | # | | |___|__#|___|___|___|___x3_x4_x5|x6_|___|___|x8_x9__#___|___| | | #| | | | | | | | | | | # | | |___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___| | | #| | | | | | | | | | | # | | |___|__#|___|___|___|__g0___|___|___|___|___|___|___#___|___| | | #| | ######## |P) | | ######## | | # | | |___|__#|___|___|######_|___|___|__######___|___|___#___|___| | | #| | | #### | oX Mx Qx #### | | | # | | |___|__#|___|___|___|##_|___|L)Cx__##___|___|___|___#___|___| | | #| | | | | | | | | | | # | | |___|__#|___|___|___|___|__g1___|__G)___|___|___|___#___|___| | | #| | | | | g2 | | | | | # | | |___|__#|___|___|___|___|_##|___##__|___|___|___|___#___|___| | | #####################| ##################### | | |___|___|___|___|___|___|__#|___#___|___|___|___|___|___|___| | | | | | | | #| # | | | | | | | |___|___|___|___|___|___|__#|___#___|___|___|___|___|___|___|
End of round positions
Round TWO

Movement
Lucky falls down to wake his fellows, while Proximus strides by to intercept goblin0, and Galan back-peddles to get a shot off at goblins 1 and 2 as they round the pillar, and then they charge into melee contact!

Shooting
Galan and two goblins are shooting at each other, so dice to see who fires first: Galan d6=2, goblins d6-=1.
Galan (man+1) lets fly at goblin2 (AC6) at the half-way point of the move. d20=3+1, it's a miss.
Goblins1 and 2 (2 men) hurl their spears at the back-peddling Galan (AC5) 2d20=7, 18. One hit: d6=3. Galan is down to 2/5 hp.
Galan (an elf) counts as stationary shooting even on the move. Hence, he gets a second shot just as though he were standing fast: d20=6+1, another miss.

Melee
Proximus (mace and shield) meets goblin0 (spear and shield); g0 has the reach advantage and therefore the first blow:
g0 (man) vs Proximus (AC2) d20=14, a miss.
Proximus replies (2 men) vs goblin (AC6) 2d20=12,9, two misses. Goblin retains the first blow.

Morale
Goblin morale 2d6=7+2=9 is good morale, so they think they are all over the players!

Lucky slaps some sense into Quirinus; both he and Maggor with require all the next round to recover their wits, stand, and re-arm.

@ehiker133 what orders?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 2136
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Thu Nov 17, 2022 9:40 pm

Re: Ehiker's Hatchethands Gang Bout #4

Lucky casts "Charm Person" on G1.
Proximus continues attacking G0.
Galan continues firing arrows at G2 while trying to stay out of melee range.
I guess that's all I can control this round...
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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