And they're off and racing folks!
The goblin line is forced to split into three groups as they advance to meet the players, who wisely form up in the narrow space between two columns.
As they come into range, the central group of four goblins hurl a barrage of hand axes, and Zayne goes down in the hail. Just as this happens, Carman throws his sleep spell and it goes proper wild. Everyone bar the three goblins on the left of field, Galan, Proximus, and (the appropriately named) Lucky succumbs! Carman has magicked himself!
___ ___ ___ ___ ___ ___ __# ___#___ ___ ___ ___ ___ ___ ___
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|___|___|___|___|___|___|__#|___#___|___|___|___|___|___|___|
| | | | | | | #| # | | | | | | |
|___|__#####################|___#####################___|___|
| | #| | | | | ##| ## | | | | # | |
|___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___|
| | #| | | | | | | | | | | # | |
|___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___|
| | #| | | |## | | | ## | | | # | |
|___|__#|___|___|__####_|___|___|__####_|___|___|___#___|___|
| | #| | |###### | | | ###### | | # | |
|___|__#|___|g0########_|___|___|__########x^___|___#___|___|
| | #| g1|g2 | | | | | | | x7 | # | |
|___|__#|___|___|___|___x3_x4_x5|x6_|___|___|x8_x9__#___|___|
| | #| | | | | | | | | | | # | |
|___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___|
| | #| | | | | | | | | | | # | |
|___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___|
| | #| | ######## | | | ######## | | # | |
|___|__#|___|___|######_|___|___|__######___|___|___#___|___|
| | #| | | #### | =X Mx Qx #### | | | # | |
|___|__#|___|___|____##_|___L)_Cx__##___|___|___|___#___|___|
| | #| | | | | G)_P) | | | | # | |
|___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___|
| | #| | | | | | | | | | | # | |
|___|__#|___|___|___|___|_##|___##__|___|___|___|___#___|___|
| | #####################| ##################### | |
|___|___|___|___|___|___|__#|___#___|___|___|___|___|___|___|
| | | | | | | #| # | | | | | | |
|___|___|___|___|___|___|__#|___#___|___|___|___|___|___|___|
After missile and spell exchange...
The last three goblins are shaken, but not overcome. They scurry on out of sight behind a column...
___ ___ ___ ___ ___ ___ __# ___#___ ___ ___ ___ ___ ___ ___
| | | | | | | #| # | | | | | | |
|___|___|___|___|___|___|__#|___#___|___|___|___|___|___|___|
| | | | | | | #| # | | | | | | |
|___|__#####################|___#####################___|___|
| | #| | | | | ##| ## | | | | # | |
|___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___|
| | #| | | | | | | | | | | # | |
|___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___|
| | #| | | |## | | | ## | | | # | |
|___|__#|___|___|__####_|___|___|__####_|___|___|___#___|___|
| | #| | |###### | | | ###### | | # | |
|___|__#|___|__########_|___|___|__########x^___|___#___|___|
| | #| | | | | | | | | x7 | # | |
|___|__#|___|___|___|___x3_x4_x5|x6_|___|___|x8_x9__#___|___|
| | #| | | | | | | | | | | # | |
|___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___|
| | #| | |g0 | | | | | | | | # | |
|___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___|
| | #| g1|g2######## | | | ######## | | # | |
|___|__#|___|___|######_|___|___|__######___|___|___#___|___|
| | #| | | #### | oX Mx Qx #### | | | # | |
|___|__#|___|___|____##_|___L)_Cx__##___|___|___|___#___|___|
| | #| | | | | G)_P) | | | | # | |
|___|__#|___|___|___|___|___|___|___|___|___|___|___#___|___|
| | #| | | | | | | | | | | # | |
|___|__#|___|___|___|___|_##|___##__|___|___|___|___#___|___|
| | #####################| ##################### | |
|___|___|___|___|___|___|__#|___#___|___|___|___|___|___|___|
| | | | | | | #| # | | | | | | |
|___|___|___|___|___|___|__#|___#___|___|___|___|___|___|___|
End of round positions...
Round ONE
Movement
Goblins have a move rate of 6", so will cover 30ft in the first half of their move. Meanwhile, the players advance 10ft (half of their 20ft shuffle). Which closes a total of 40ft of the 70ft encounter distance, making the range exactly 30ft between the front lines as the spells and missiles are unloaded.
Spells/Missiles
The Goblins hurl their hand axes (30ft range) at the same time Camran throws his sleep spell.
Whose missile will land first?
Goblins 1d6=4, Camran 1d6=3, so the goblins hit first (fortunately, Camran is out of range in the second rank, else his spell could have been interrupted!).
Due to the formation of the pillars, only goblins 3, 4, 5 and 6 are in range, and can only target Zayne, Maggor, or Quirinus in the front rank. Dice to see who it is: 4d3=1,1,1,2. So the first three target Zayne (AC2) and the fourth targets Maggor (AC2). Them's hard targets.
Goblin throws 4d20=10, 18, 20, 15 versus Z, Z, Z, M. Dang! Zayne is hit twice. 2d6=2,4 Zayne is dropped!
Luckily for Maggor, hand axes are at medium range, so even a 15 is a miss.
Now it is Camran's turn to throw his sleep. Goblins 3-6 are his only obvious targets, all at roughly 40ft range. He targets g5, straight ahead. 2d6=5,5,+2=12! It's another epic rush of spell power at close quarters! Excluding Zayne who is already down, there are a total of 17 normal figures in play. Carman's sleep spell will affect all but the 5 figures farthest from g5. Who are they?
Eye balling the map distances (in my text editor which has a "squarer" rendering than the forum page, which appears to exaggerate the vertical distance somewhat):
g7 is at 33ft, g^ 35ft, g8 38ft, and g9 43ft. Maggor and Quirinus were within missile range; allowing for angles let's call in 33ft. Carman is at 40ft, and L at 45ft. Which puts Proximus at 50ft and Galan at 55ft. g2 and g0 are at around 50ft, and g1 58ft.
So only g1, g2, g0, Galan, Proximus, and (the appropriately named) Lucky are left standing. Carman succumbs to his own spell!
The goblins complete their movement by scurrying out of sight behind the pillar.
Melee
There is no melee this round.
Morale
The goblins have suddenly lost 8 of 11 to vulgar magic, certainly enough to press a morale check.
However, they are aware the players have suffered a big hit too, so they will get a +2 adjustment.
2d6=6+2 = 8, an uncertain result. So they'll check again next round.
So that is a big round ONE.
@ehiker133 what orders next?
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]
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