thinks the armour would be comically oversized on her; she'd look like a little girl playing dress-up. The raw bronze could be re-purposed into a new suit, but would that really be an upgrade in protection from steel? But I like where she's going with this: For someone concerned with appearances, a suit of ceremonial bronze armour would be quite impressive-looking for social occasions, and the antiquity of the source metal would give it a fine pedigree! Does she take the armour to bring back to the surface as a collectable/decorative item? (weight 50lbs, as Mail)
spend a turn meditating on the mysteries of the Owl Medallion
and gain the following knowledge:
- It is extremely old, at least a thousand years!
- It is not a magic item.
- It tingles with sacred or devotional energy.
- The runes come from a forgotten alphabet, lost to time.
- One word doesn't match the others; these runes appear to be borrowed from a different alphabet than the rest.
thinks back to the ancient tall tales of mythical Dwarves and Elves. Is it not said, that Dwarven women grew beards, just like their men? (he remembers)
Does anyone know Greek?
Ah yes. My old "you don't have to pick your bonus languages at the start" house rule. I've been running this house rule for decades. Is it as fun for you as it is for me?
I am going to rule No on the languages of Elves and Dwarves, as starting/bonus languages. In this campaign setting, Dwarves and Elves are basically mythical creatures, and the PC's wouldn't have had any opportunity to learn their languages.
But definitely yes to real-world languages like Greek, Latin, Hebrew, French, Spanish, etc.!
Dame Simonetta is both the most intelligent and most cultured of the party, so it would be totally in-character for her to be well-versed in the classics.
Turning our attention to the Mythos checks: Nobody is opposing the PCs, and this isn't particularly forbidden or mind-shattering lore, so I'll make it a simple 1d6 investigative check. Can't fail, but the d6 determines how much you learn, and a roll of 6 forces a sanity check.
Dame Simonetta 1d6 = 4, she learns a lot and doesn't have to make a sanity check.
Willie 1d6 = 5, best possible roll, he learns all non sanity-threatening lore.