The group decides to leave the rock-pool depression and strike out for a couple of miles...
They can't see far in the dark, misty night but form an impression of a broad, undulating plain punctuated by a series of rocky rises thatched with tough grasses, and shallow, sedgy gullies that seem to cultivate a light mist. The night is dark and close, with a cool but hesitant breeze touching them as they top the successive rises, although it isn't near enough to clear the misty atmosphere. It seems to be the small hours just after midnight... Leudigar spots signs of small mammals, perhaps Quolls or Hares, on the trek, but doesn't catch a glimpse of them himself. When they reach the next sheltered depression, after about an hour, the group decides they have gone far enough and settles down to camp.
The group decides to night march, so I'll make a monster check: 1d6=?
Okay, how do you want to handle the night stopover?
the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern
; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch