Leudigar takes the initiative and leaps toward the passage as he whisks out his crossbow. He rounds the bend just in time to see the bugbear snatching the only torch off the wall--some 60ft or so down a mildly curving tunnel--and fires as the hairy beast suffocates the torch flame in a huge mitt. His quarrel vanishes into the dark, as does the goblin.
Leudigar is sure he caught a glimpse--before the torchlight died--of half a dozen ugly goblin faces peering around a round-ish door edge as the bugbear ducked his head to step inside. More hobgoblins, he thinks. Then in the dark he hears a thump as the door is slammed shut.
The ref considers whether Leudigar can prepare his crossbow while moving and then fire all in one turn...
CM says: "If Crossbowmen, Archers and Longbowmen are moved up to one-half of their normal movement (excluding charging) they may fire once; and if they are moved over one-half of their normal movement they may fire once only if they beat their opponent's die roll". Leudigar has a handy light-crossbow, but must move about 4" to fire down the passage. 4" is which is over half of his 6" move.
So he can move and fire, albeit at a penalty. Leudigar d20-1 → 4, so misses.
There is no melee segment, so that is the end of the second combat turn.
Orders for next turn?
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]