Post
                    
                                        by mgtremaine » Sun Sep 29, 2013 8:36 pm
                
                
                                
                
                
                Class Tables:
=======================================================================
                          Fighter Progression
========================================================================
         Experience            S a v i n g   T h r o w   V e r s u s
Fighter    Points    Hit            Wands    Paralysis    Breath
 Level    Required   Dice   Poison   Rays  Petrification  Weapon  Spells
------------------------------------------------------------------------
   1             0   1+2      12      13         14         15      16
   2         2,000   2+1      12      13         14         15      16
   3         4,000    3       10      11         12         15      14
   4         8,000    4       10      11         12         12      14
   5        16,000    5       10      11         12         12      14
   6        32,000    6        8       9         10         12      12
   7        65,000    7        8       9         10         12      12
   8       130,000   8+1       8       9         10          9      12
   9       240,000   9+2       6       7          8          9      10
  10       360,000   10        6       7          8          9      10
  11       480,000  10+2       6       7          8          9      10
  12       600,000   11        4       5          6          6       8
------------------------------------------------------------------------
A fighter requires 240,000 experience points per level beyond the 12th.
A fighter adds one hit die per 2 levels beyond the 9th.
========================================================================
                         Magic-User Progression
========================================================================
 Magic-  Experience            S a v i n g   T h r o w   V e r s u s
  User     Points    Hit            Wands    Paralysis    Breath
 Level    Required   Dice   Poison   Rays  Petrification  Weapon  Spells
------------------------------------------------------------------------
   1             0    1       13      14         13         16      15
   2         2,500   1+1      12      13         12         15      15
   3         5,000    2       12      13         12         15      15
   4        10,000    3       11      12         11         14      12
   5        20,000   3+1      11      12         11         14      12
   6        35,000    4       10      11         10         13      12
   7        60,000    5       10      11         10         13      12
   8       100,000   5+1       9      10          9         12       9
   9       200,000    6        9      10          9         12       9
  10       300,000    7        8       9          8         11       9
  11       400,000   7+1       8       9          8         11       9
  12       500,000   7+2       7       8          7         10       6
------------------------------------------------------------------------
A magic-user requires 200,000 experience points per level beyond the 12th.
A magic-user adds one hit die per 4 levels beyond the 10th.
==========================================
              Magic-User Spells
==========================================
 Magic-    Spells   Memorized   per    Day
  User     B y     S p e l l     L e v e l
 Level     1     2     3     4     5     6
------------------------------------------
   1       1     .     .     .     .     .
   2       2     .     .     .     .     .
   3       3     1     .     .     .     .
   4       4     2     .     .     .     .
   5       4     2     1     .     .     .
   6       4     3     2     .     .     .
   7       4     3     2     1     .     .
   8       4     3     3     2     .     .
   9       4     4     3     2     1     .
  10       4     4     3     3     2     .
  11       4     4     4     3     2     1
  12       4     4     4     3     3     2
-------------------------------------------
===========================================================================
                      Magic-User Spells by Spell Level
===========================================================================
1st                    2nd                       3rd
---------------------------------------------------------------------------
Alter Self             Continuous Light          Circle of Invisibility
Charm Person           Darkvision                Circle of Protection from Evil
Color Spray            Detect Invisibility       Clairvoyance
Comprehend Languages   Invisibility              Dispel Magic
Detect Magic           Knock                     Fireball
Fog Wall               Levitate                  Fly
Gazeback               Locate Object             Haste*
Hold Portal            Phantasm                  Hold Person
Light                  Protection from Missiles  Lightning Bolt
Protection from Evil   Sixth Sense               Plant Growth
Read Magic             Web                       Slow*
Sleep                  Witch Lock                Water Breathing
---------------------------------------------------------------------------
4th                    5th                       6th
---------------------------------------------------------------------------
Animal Growth          Baleful Polymorph         Anti-Magic Shield
Animate Dead           Cloudkill                 Control Water
Charm Monster          Contact Other Plane       Control Weather
Confusion              Feeblemind                Disintegrate
Dimension Door         Hold Monster              Geas
Fear                   Invoke Elemental          Invoke Stalker
Hallucinatory Terrain  Magic Jar                 Move Earth
Polymorph              Passwall                  Project Image
Remove Curse           Telekinesis               Reincarnate
Wall of Fire           Teleport                  Slaying Spell
Wall of Ice            Transmute Rock to Mud*    Stone to Flesh*
Witch Eye              Wall of Stone             Wall of Iron
---------------------------------------------------------------------------
* Reversible form exists as a separate spell
========================================================================
                           Cleric Progression
========================================================================
         Experience            S a v i n g   T h r o w   V e r s u s
 Cleric    Points    Hit            Wands    Paralysis    Breath
 Level    Required   Dice   Poison   Rays  Petrification  Weapon  Spells
------------------------------------------------------------------------
   1             0    1       11      12         14         16      15
   2         1,500    2       10      11         13         15      14
   3         3,000   2+1      10      11         13         15      14
   4         6,000    3        9      10         12         14      13
   5        12,000    4        9      10         12         14      13
   6        25,000    5        8       9         11         13      12
   7        50,000   5+1       8       9         11         13      12
   8        95,000    6        7       8         10         12      11
   9       160,000    7        7       8         10         12      11
  10       240,000   7+1       6       7          9         11      10
  11       320,000   7+2       6       7          9         11      10
  12       400,000    8        5       6          8         10       9
------------------------------------------------------------------------
A cleric requires 160,000 experience points per level beyond the 12th.
A cleric adds one hit die per 3 levels beyond the 9th.
========================================
              Cleric Spells
========================================
           Spells   Memorized   per  Day
 Cleric    B y    S p e l l    L e v e l
 Level     1      2      3      4      5
----------------------------------------
   1       .      .      .      .      .
   2       1      .      .      .      .
   3       2      .      .      .      .
   4       2      1      .      .      .
   5       2      2      .      .      .
   6       2      2      1      .      .
   7       2      2      1      1      .
   8       2      2      2      1      1
   9       3      3      2      2      1
  10       3      3      3      2      2
  11       4      4      3      3      2
  12       4      4      4      3      3
-----------------------------------------
===========================================================================
                      Cleric Spells by Spell Level
===========================================================================
1st                     2nd                 3rd
---------------------------------------------------------------------------
Cure Light Wounds*      Bless*              Circle of Protection from Evil*
Detect Evil             Continuous Light*   Cure Serious Wounds*
Detect Magic            Find Traps          Enervate Dead*
Light*                  Hold Person         Locate Object
Protection from Evil*   Remove Disease*     Remove Curse*
Purify Food and Drink*  Speak with Animals  Speak with Dead
---------------------------------------------------------------------------
            4th                             5th
---------------------------------------------------------------------------
            Control Water                   Commune
            Create Food and Water           Dispel Evil*
            Cure Critical Wounds*           Insect Plague
            Hold Monster                    Quest
            Neutralize Poison               Raise Dead*
            Speak with Plants               True Seeing
---------------------------------------------------------------------------
* This spell includes the reverse form
==============================================================================
                              Turning the Undead
==============================================================================
      Undead      |               Cleric Level
  HD    Example   |   1    2    3    4    5    6    7    8    9   10   11   12
------------------+-----------------------------------------------------------
Up to 1  Skeleton |   7    5    t    d    d    d    d    d    d    d    d    d
   1+    Zombie   |   9    7    5    t    d    d    d    d    d    d    d    d
   2     Ghoul    |  11    9    7    5    t    d    d    d    d    d    d    d
   3     Wight    |   .   11    9    7    5    t    d    d    d    d    d    d
   4     Wraith   |   .    .   11    9    7    5    t    d    d    d    d    d
   5     Mummy    |   .    .    .   11    9    7    5    t    d    d    d    d
   6     Spectre  |   .    .    .    .   11    9    7    5    t    d    d    d
   7              |   .    .    .    .    .   11    9    7    5    t    d    d
   8     Vampire  |   .    .    .    .    .    .   11    9    7    5    t    d
   9              |   .    .    .    .    .    .    .   11    9    7    5    t
  10              |   .    .    .    .    .    .    .    .   11    9    7    5
  11              |   .    .    .    .    .    .    .    .    .   11    9    7
  12              |   .    .    .    .    .    .    .    .    .    .   11    9
  13              |   .    .    .    .    .    .    .    .    .    .    .   11
------------------+-----------------------------------------------------------
t 2-12 monsters of this type are turned away
d 2-12 monsters of this type are destroyed utterly
                
                                                
                                                [f=4]
Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]
Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]
Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]