Post
by mgtremaine » Mon Oct 26, 2015 2:25 am
State Of the Game:
Wanted to take a few minutes and make a few observations.
Current Characters: With Doctorx "missing" the group is down to 4. 2 Fighters, 1 Cleric, 1 Wizard. A good mix with Phadian already lvl 3 and Rhegaer going to become Level 3 next camp. Even so it means you need to choose your battles carefully.
Magic Items: There are a couple of items that I'm not sure who is holding them.
1 Unknown Potion from Orc Leaders chest. Alrik mostly likely picked it up I assume he still has it.
1 Elven Dagger +1/+2vs goblins "Vengeance"
SpellBooks:
By the rules you can read a spell directly out of a spell book and it will act like a scroll consuming the page elf the spellbook in the process. You would do well to remember that in a pinch!
Tor-Xonor Upperworks/Lower Level: At this point you have most of the level scouted, you know the main group of Orcs is in the long barracks area and have done a good job picking off the leaders, some guard posts, and a patrol. But a large group remains and you know that below is a pack of Ogres at the very least.
If you have any questions about details let me know...
[f=4]
Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]
Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]
Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]