04 - Ruin in the Moor

Mgtremaine's World of Tybor PBP

Moderator: mgtremaine

Posts: 2047
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Tue Dec 17, 2013 1:10 am

Re: 04 - Ruin in the Moor

Dice are rolled
eAsp:roll 1d6
mgt's roll comes to 6 [6 on 1d6]
eAsp:roll 1d6
mgt's roll comes to 2 [2 on 1d6]

Rhegear and Coln advance 10,20,30,40 feet and can clearly make out a door, slighty open in the south wall. Aurroa whined a little at first as Coln moved off but as stood stalk still waiting.....

Through the doorway the pair can make out a faint light, hear the crackle of fire and perhaps the is that the low growl of another animal, something bigger then a dog....

Do you push open the door to see the entire room?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 336
Joined: Sat Sep 28, 2013 3:04 am

Post by okruse » Tue Dec 17, 2013 3:59 am

Re: 04 - Ruin in the Moor

Phadian

I follow with staff at the ready a bit behind the fighters.

Posts: 2136
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Tue Dec 17, 2013 3:43 pm

Re: 04 - Ruin in the Moor

| What is past the door? Does the tunnel continue? |
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 2136
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Tue Dec 17, 2013 3:47 pm

Re: 04 - Ruin in the Moor

| Mudmap update... |
  Code:



                ____________________________
                |                          |
                |                          |
                |                          |
                |                          |
                |                          |
                |                          |
                |                          |
        ____    |__                        |
       |    |   |                          |
       |    |   |                          |
       |    |   |                          |
       |    S   |                          |
       |        |                          |
       |________|                          |
                                           |     
                                         __|
                                           |
        _________                          |
       |        |                          |
       |                                   |
       |                                   |
       |                                   |
       |                                   |
       |___________________________________|


         S = Stairs

[/ooc]
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 2047
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Wed Dec 18, 2013 2:38 am

Re: 04 - Ruin in the Moor

In the dim light Rhegear can see the corridor continues at least another 20 or 30 feet past the door. It dark beyond that.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 2136
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Wed Dec 18, 2013 2:32 pm

Re: 04 - Ruin in the Moor

Rhegaer the Red

Rhegaer moves past the door, to take position on the other side of it. When Coln indicates he is ready, Rhegaer will push the door open with his spear, maintaining his position outside of the doorway.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 81
Joined: Sun Sep 29, 2013 11:58 pm
Location: Inside your dice bag, stealing your dice

Post by CursedDice » Thu Dec 19, 2013 7:22 pm

Re: 04 - Ruin in the Moor

Coln

Coln will carefully put down the ten foot pole and get out his oil and crossbow.

"Ready if you are..."
"Role, not roll. People who can't accept that in D&D prove that, irl, they can't accept actually THINKING their way to a reward - they want everything to be fast and perfect. That's why real men play OD&D :p" -Me

Posts: 2047
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Thu Dec 19, 2013 11:13 pm

Re: 04 - Ruin in the Moor

As quickly and quietly as possible Coln and Rhegear get set to push the door open. The door swings wide and they see a large room 30x50 with the door in the north-west corner. The room is clutter with debris, clothes, rocks, branches, wood, and other sources of clutter.

In the center of the south wall is a recessed firepit complete with old chimney and in it burns a small fire giving off light and heat.

Just to left (East) you seeing 2 Wolves one is standing looking directly at the door with a low growl on her lips, the other was bedded down beyond her.

On the Easter Wall in the North corner is another door.

Round 1 starts: Party has Initiative
  Code:
 _\________
|..........\
|..........|
|__________|
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 2136
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Fri Dec 20, 2013 2:13 am

Re: 04 - Ruin in the Moor

Rhegaer the Red

"Let them come to us..." Rhegaer says quietly.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 2047
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Sat Dec 21, 2013 9:12 pm

Re: 04 - Ruin in the Moor

Round 1:

Rhegaer sees the Wolf start to charge and sets his spear, Coln takes aim and shoots......

Coln
eAsp:roll 1d20+3
mgt's roll comes to 14 [11 on 1d20+3] - HITS
eAsp:roll 1d6
mgt's roll comes to 5 [5 on 1d6]

Rhegaer attempts to skewer the beast
eAsp:roll 1d20
mgt's roll comes to 10 [10 on 1d20] - MISS

The Wolf lunges at Rhegaer puhing aside the spear at the last moment.
eAsp:roll 1d20
mgt's roll comes to 15 [15 on 1d20] - HIT
eAsp:roll 1d6
mgt's roll comes to 3 [3 on 1d6]
The Wolf starts tears at Rhegaer's arms, their is blood flowing....

Phadian steps in with his staff and attempts to help.
eAsp:roll 1d20
mgt's roll comes to 14 [14 on 1d20] - HIT
eAsp:roll 1d6
mgt's roll comes to 6 [6 on 1d6]

The wolf is knocked off the fighter and rises very slowly, having taken a massive amount of damage, it looks almost dead.
The other wolf lets out a howl of rage and then approaches growling vicously. Those close enough notice a small wound somewhat healed on this wolf, you suspect it was the same Wolf the Goblin was riding, and the Aluian Archers must of hit it when it retreated.

Round 2: Actions.....
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Return to “Edge of the Western Sea”

Powered by phpBB® Forum Software © phpBB Limited
Designed by ST Software.