Aldbane will search the bodies and possessions scattered about the room.
The poor dead adventurers' loss is the party's gain. Amidst a sizeable pile of silver pieces, you find four silver anklets, two studded with green gems and two with red gems
Back to the hub room (quietly and carefully, on the alert in case the residents of the southern room have emerged), then proceed through the east door.
20 feet of corridor lead to another door. When you go to listen to the door, it feels warm, and you can hear a sound that sounds like a rushing wind or a sea shore roar behind the door
You open the door onto a raging inferno of fire (think of the graphics in Diablo 1 for Firewall). Through the heat and flames you think you see a door in the south wall (the room is approximately 50' N/S, 30' E/W, your door is in the middle of the W wall
Seems like the fire feels sufficiently hot, not merely warm.
Anybody care to risk a singeing? Or do we have any (supernatural) means of extinguishing this flame? I assume a waterskin won't do it, but we could try?