Post
by waysoftheearth » Sun Apr 03, 2011 7:00 am
waysoftheearth wrote:
Very good.
Pelenwin joins the pursuit while Mads has the van.
Dieter and Pelenwin both now pound up and down the isles in order to reach the opposite stair as hastily as they are able.
The stairs lead up a short way into a strange, quiet "room" if it can be called that. While down below the ceiling was low, here is it greatly high. As they reach the top of the stair the fighting-Men have to turn right about in order to face into the room. Oddly, the walls are all hung with long dark curtains which muffle sound. The wall to the left isn't really a solid wall at all, but rather three section of curtain hung in echelon with diagonally angled opening leading out into another chamber, from which a yellow light illuminates this space dimly.
The wall along their right is cluttered with tall wooden structures, and pulleys and ropes which travel up to other pulleys on the ceiling, 20ft or more overhead. Whatever this place is, there is no sign of their quarry.
Moreover, there is a sharply disagreeable tang in the air. An unrecognisable but certainly foul scent...
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]
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