Post
by waysoftheearth » Thu May 04, 2017 12:07 pm
In the ramp room Fried fishes desperately for oil in his pack but comes up empty, while Leudigar and Zem take defensive positions and Karl runs up to the ruin with his bow at the ready and, as soon has he has a bead, draws and looses an arrow...
In the treasure room itself, as Zax takes a few paces toward the loot, the hideous monster comes charging right at him with a furious squeal. He reflexively hurls his belt ax as the snake-women looms between him and the loot... the ax leaves his hand with perfect grace, and strike the horror simultaneously with Karl's arrow; but alas! Zax never sees it hit.
Leudigar, fumbling his mirror to catch the action, half sees the hideous thing rushing up to the ruin and out of sight. It's close. Real close! Surely be upon him in a heart beat!
Eris, I clicked the "Manfried" link in your sig (below every post) to jump to your sheet. No oil mentioned, I'm afraid.
Zax has to see the target to fire at it, so requires a saving throw versus petrification: 1d20=11. That's a lookup... 5th level fighter requires a 12. Erk. Before (1-3) or after (4-6) the ax leaves his hand? 1d6=4, so after. Zax's final attack throw 1d20 (man+1)=20! Well now... 1d6=3 hp damage. That can't kill her even if she has the (unlikely) minimum 4 hp, so
Zax is petrified.
Karl has to make more than 1/2 a move to reach a line of sight in the ruin. Therefore, he gets one shot "on the move". But he also has to sight the target to aim, so requires a save versus petrification: 1d20=18, that's a save. Bow shot 1d20 (man+1) = 17, that's a hit for 1d6=1 hp
The ref dices for the medusa's hp 4d6=?
What orders for the next, a possibly decisive, turn folks?