Post
by waysoftheearth » Sun Jun 08, 2014 1:56 am
Out in the orchard, Desmond/Mondes sees no immediate threat, so pulls out his whistle and blows a long, silent blast while Armando, Torben, Olaf and Ulric get their feet on the ground once more.
Up on the wall, Dieter scampers around the bell tower, keeping the structure between himself and the tar-fiend as he passes the ropes and his friends below. The wall behind him literally shakes as the tar fiend grasps the battlement in its massive fists and attempts to hauls itself onto the catwalk--resulting in a partial collapse of the wall section!
Ahead of Dieter now, Dorgan, Beringar, and Wen and Josiane are still engaged in combat versus werewolves. Dorgan at last lands a brutal axe blow (7 hit points), while Wen strikes down another (4 hit points) as it turns to face Josiane (believing itself invulnerable to Wen). Beringar prepares his final defense, but just before the death blow comes his opponent--and Dorgan's--freeze in place! From a gnarled apple tree in the orchard beyond, the bleak old crow Highbough has afflicted them with a sorcerous paralysis! Beringar is saved!
And at the last, Ulric's errant missile buries itself it Dorgan's opponent, piercing its black heart.
| Mechanics
Initiative is Diced
1d6: players=6, werewolves=4, tar fiend=2.
Players
Desmond's whistle is audible to werewolves, but doesn't otherwise affect them as it does regular animals.
Josiane vs W1 d20=6 miss.
Wen vs W1 d20=13 @+2 (flank) hit, d6=4, slays it.
Dorgan vs W3 d20=20, 2d6=7.
Beringar gathers his final defense.
Highbough utters his hold person spell 1d4=3, saving throws (as 4th level fighters): 1d20=2,12,8 (need 14+) all three (including one dead) are held fast.
Ulric's last magic-missile vs W3 d20=16 hit, d6+1=3, slays it.
Werewolves
None can retaliate!
Tar Fiend
Has no line of sight, so moves to where Dieter was, partially crashing through the wall. |
What orders for next turn?
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]
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