waysoftheearth wrote:
I've just had a "Greyhawk Moment" -- by which I mean to say that all the little tweaks and adjustments I've been toying with over the past year or so have just been "annointed".
I've posted the appropriate updates to the first post of the
http://odd74.proboards.com/index.cgi?ac ... ge=1#46532house rules thread and the first post of the
http://odd74.proboards.com/index.cgi?ac ... ge=1#46430PC generation thread.
I've also added a
http://odd74.proboards.com/index.cgi?bo ... 553&page=1new thread bringing those oddball classes that people have played (or are still playing!) up to date too.
The short version of all this is more or less that:
- Chances in 6 due to ability now in the range 0 to 4,
- Everyone's base saving throw is 2 pips better (inline with S&W 3rd print),
- Each class has a +2 adjustment to a specific save,
- A few PCs' HD rolls will be + or - 1 hp (as of next time we hit town),
- Ulric and Highbough (the magic-users) have become more resistant to offensive magic themselves.
Most of you will probably not notice any change at all... although
Olaf,
Gustave and
Desmond will all benefit from their newly improved saving throws in about 10 minutes time...
Enjoy ;D
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]
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