Post
by waysoftheearth » Fri Mar 26, 2010 12:55 pm
waysoftheearth wrote:
Weapon Type Versus Armour Type
This is (hopefully) a simplified version of the addition to the Alternate Combat System which appeared in Greyhawk (pages 13 and 14).
ShieldHideMailPlateWeapon TypeLight Weapon-1------Missile Weapon-2------Wrapping Weapon+1------Damage Type(/td)
(/tr)
(tr)
(td)Slashing Damage(/td)(td)--(/td)(td)+1(/td)(td)0(/td)(td)0(/td)
(/tr)
(tr)
(td)Piercing Damage(/td)(td)--(/td)(td)+1(/td)(td)+1(/td)(td)-1(/td)
(/tr)
(tr)
(td)Bludgeoning Damage(/td)(td)--(/td)(td)0(/td)(td)0(/td)(td)+1(/td)
(/tr)
(tr)
(td)Untyped Damage(/td)(td)--(/td)(td)0(/td)(td)0(/td)(td)-1(/td)
(/tr)
(/table)
Fails and whips are wrapping weapons because they "wrap around" shields.
Clubs, staffs, whips and slings are considered "untyped damage" because these (cheap) weapons are poor against plate armour.
The attack modifiers given under Weapon Type are cumulative with those given under Damage Type. Thus, a PC firing a crossbow at an enemy wearing chainmail and carrying a shield would be -2 (for missiles versus shields) and +1 (for piercing attacks versus mail). So our PC would attack with a -1 modifier overall.
edit : added "untyped" damage category.