Delve 18

Makofan's Deep Dungeon Crawl PBP

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Post by merias » Tue Aug 25, 2026 7:35 pm

Re: Delve 18

Aldbane stays back, but Bannon will poke at the creature with his +1 spear.

| Just for tracking purposes, it was Aldbane who cast the light spell. |
Aldbane the Cleric (Level 6 MV 6" AC 2/3 HD 5 HP 18) plate +1, shield+2, mace +1, helm, sling, staff of healing

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Post by Makofan » Tue Aug 25, 2026 10:33 pm

Re: Delve 18

Thanks for the correction

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Post by mushgnome » Wed Aug 26, 2026 5:33 pm

Re: Delve 18

Franklin hacks away with his magic sword while urging Balbo and Drogo to stay back.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by Makofan » Thu Aug 27, 2026 4:34 pm

Re: Delve 18

I notified Vortimer that game was back on, but he may be away on vacation. If I hear nothing by Sunday, I will move on with the combat

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Post by Makofan » Sun Aug 30, 2026 11:21 pm

Re: Delve 18

Uncertain whether more fire is needed, Nailus holds his attack. Franklin is more concerned with getting away from the blob, and does not shoot. Bannon bravely steps up and pokes, it, and the blob collapses into a small puzzle, dead

|
Bannon, Spear +1, rolls 15 hit, for <1d6>+1 = 5 damage, killing it
|

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Post by merias » Mon Aug 31, 2026 12:07 am

Re: Delve 18

Bannon and Aldbane look around the room - is there anything else in here? Any exits?
Aldbane the Cleric (Level 6 MV 6" AC 2/3 HD 5 HP 18) plate +1, shield+2, mace +1, helm, sling, staff of healing

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Post by Makofan » Mon Aug 31, 2026 4:20 pm

Re: Delve 18

The trap door you came up is in the top northwest corner of the room. The room itself is 50' wide by 70' North/South. There are four visible doors: East wall, at the 20' and 60' points, and south wall at 20' and 40'. There is a huge obsidian dragon mosaiced into the floor, filling the room. There is nothing else of note

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Post by kipper » Tue Sep 01, 2026 1:10 pm

Re: Delve 18

Maloof turns invisible and heads east (keeping to the north wall) until he reaches the first exit on the east wall. He pauses to look through, and (if he sees nothing threatening) continues on likewise to the next exit and so forth until he either sees something threatening or he has looked through all four exits (whichever comes first).

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Post by Makofan » Tue Sep 01, 2026 1:26 pm

Re: Delve 18

I assume opening the doors while invisible?

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Post by kipper » Tue Sep 01, 2026 2:48 pm

Re: Delve 18

Yes, just enough to peek through. If a door proves stubborn, he'll leave it and move on to the next one instead.

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