Delve the Sixteenth

Makofan's Deep Dungeon Crawl PBP

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Joined: Mon Jul 18, 2016 4:09 pm
Location: Gibsons, BC, Canada

Post by kipper » Mon Nov 10, 2025 2:14 pm

Re: Delve the Sixteenth

^ Yes, but don't touch the gems with our skin (at least until we can confirm that they are non-magical).

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Location: New Brunswick

Post by merias » Mon Nov 10, 2025 2:40 pm

Re: Delve the Sixteenth

"I may be able to help with that," Aldbane says. He moves into the room and casts find traps, scanning the entire room and contents.
Aldbane the Cleric (Level 6 MV 6" AC 2/3 HD 5 HP 18) plate +1, shield+2, mace +1, helm, sling, staff of healing

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Post by Makofan » Tue Nov 11, 2025 1:18 pm

Re: Delve the Sixteenth

No traps reveal themselves to his magic

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Location: Upper Miskatonic Valley

Post by mushgnome » Wed Nov 12, 2025 5:55 pm

Re: Delve the Sixteenth

Meanwhile on the surface world, Franklin wiggles his toes by the fireplace and takes a long draw on his corn cob pipe. "I wonder how my friends are getting along?" he wonders.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Location: Gibsons, BC, Canada

Post by kipper » Thu Nov 13, 2025 2:28 pm

Re: Delve the Sixteenth

So let's grab the gems and return to the elevator (Maloof will climb the statue if they are not within reach).

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Joined: Thu Jan 08, 2015 7:53 pm

Post by Makofan » Fri Nov 14, 2025 2:37 pm

Re: Delve the Sixteenth

To make a story short, you pry out the eyes, and head back to the elevator, and make it back to the surface with no incidents

I will do up xp this weekend

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Joined: Thu Jan 08, 2015 7:53 pm

Post by Makofan » Sun Nov 16, 2025 6:24 pm

Re: Delve the Sixteenth

DELVE 16b

MONSTERS
3 cockatrices @400 xp = 1200 xp
TOTAL: 1200
PLAYER SHARE: 400 each

TREASURE
2 gems worth 500 gp ea = 1000 gp
TOTAL: 1000 gp/xp
PLAYER SHARE: gold 333 each, xp 333 ea

733 base xp each

Aldbane 38089 + 733 + 37 (bonus) = 38667

Maloof 19999+ 733 + 73 (bonus) = 20805
Maloof is now Level 6
4d6 for hit points = 19
Some Saving Throws increase
Chance to hit increases by 1
He gets his last special ability
lvl 1 - Light 3x/day
lvl 2: Color Spray 1/day
lvl 4: Phantasm 1/day
lvl 6: Confusion 1/day

Nailus 9999 + 773 + 37 (bonus) = 10577
Nailus is now a level 4 MU, so he can memorize four 1st level and two 2nd level spells
He has a full Level 1 and Level 2 spell book (the party has full books up to and including level 3)
His saving throws went up
His hit points do not increase

Nailus is Ftr 2, MU 4, and has to decide whether to adventure as a Fighter or MU

Nailus spend one week and 2000 gold pieces and invents a magic missile spell
auto-hit, 1 at level 1, 3 at level 6, 5 at level 11, does 2-7 dmg/missile

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Joined: Mon Jan 08, 2024 6:44 pm

Post by Vortimer » Sun Nov 16, 2025 11:09 pm

Re: Delve the Sixteenth

Naillus will adventure as a Fighter

He will take Sleep, 2 of his new MM spell. Any suggestions for his last 1st level and his two second level?

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