Delve the Sixteenth

Makofan's Deep Dungeon Crawl PBP

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Post by Makofan » Sun Oct 19, 2025 9:20 pm

Re: Delve the Sixteenth

The random number generator gods were very kind to the party. Those six pieces of jewellery were sold for 10,000 gold each

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Post by Makofan » Mon Oct 20, 2025 12:06 am

Re: Delve the Sixteenth

DELVE 16

MONSTERS
20 hobgoblins @100 xp = 2000 xp
Type V Demon @700 xp = 700 xp
TOTAL: 2700
PLAYER SHARE: 540 each

TREASURE
6070 gp = 6070 gp
6 pieces of jewellery worth 10,000 gp ea = 60,000 gp
TOTAL: 66070 gp/xp
PLAYER SHARE: gold 13214 each, xp 13214 ea

15854 base xp each

Aldbane 21532 + 15854 + 703 (bonus) = 38089
Aldbane is now Level 6
Saving Throws get better by 1
5d6 for hit points = 17, so he stays with his current 18 hp
He can now cast two 1st level, two 2nd level, and one 3rd level spell

Maloof 8808 + 15854 + 1585 (bonus) = 26247
This would put him up two levels, so we will stop him at 19999 xp
Maloof is now Level 5
He does +4d6 surpise attack
3d6+1 for hitpoints = 16
His chance to hit goes up by 1

Franklin has maxed his level advancement

Nailus maxed his MU xp at 9999
Nailus is now a level 3 MU, so he can memorize three 1st level and one 2nd level spell
He has a full Level 1 and Level 2 spell book (the party has full books up to and including level 3)
His hitpoints do not increase

Nailus has to decide whether to adventure as a Fighter or MU

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Post by Vortimer » Mon Oct 20, 2025 9:27 am

Re: Delve the Sixteenth

Since Naillus has the worst THACO of the group, he will go for FTR this time, unless there is a consensus by the others that wants him to improve his mage. Since I am but 1 XP away, we could do a quick down and up to get that 1 XP. I am not the only one in that boat as well. If that is the plan, let's go MU then.

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Post by kipper » Mon Oct 20, 2025 1:42 pm

Re: Delve the Sixteenth

^ Maloof agrees with that plan!

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Post by merias » Mon Oct 20, 2025 2:07 pm

Re: Delve the Sixteenth

Aldbane agrees as well.

Memorized spells for next delve: Cure Light Wounds, light, hold person, find traps, circle of protection from evil
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, mace +1, helm, sling, staff of healing

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Post by Vortimer » Mon Oct 20, 2025 3:40 pm

Re: Delve the Sixteenth

If I understand what was said, we are going to go down for a quick encounter, and then back up so two of us can immediately raise a level, correct?

If that is the case, 2 Magic Missiles, and 1 Knock.

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Post by Makofan » Mon Oct 20, 2025 5:31 pm

Re: Delve the Sixteenth

What destination are you headed to on the map? I will not bother starting a separate thread

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Post by Vortimer » Mon Oct 20, 2025 6:48 pm

Re: Delve the Sixteenth

Doesn't matter to me. Anything will do.

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Post by kipper » Tue Oct 21, 2025 2:36 pm

Re: Delve the Sixteenth

Let's try the door immediately south of the elevator shaft on level 4 (the level we were exploring), because it's the closest.

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Post by mushgnome » Tue Oct 21, 2025 3:00 pm

Re: Delve the Sixteenth

Franklin will sit this one out and spend some time catching up with Sconces. He trusts his friends to earn their 1xp each without his help. He will rejoin the party on the next adventure.

OOC: I am moving Nov. 1 so this seems a good opportunity to take a breather and focus on IRL responsibilities.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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