Fights so far...

Any other comments, chatter, or fun stuff.

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Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sun Nov 20, 2022 9:11 pm

Fights so far...

Looks like the monsters are taking a beating. So far, the score is 4:0.
Is there any legit dungeon fight a fully loaded player party can't win?

Sleep does the crowd control thing when there are lots of normals. And if there is one big bad monster, it tends to get ganged up on by many players.
So the only situation we haven't seen so far is something like, say, eight ogres or similar. That might be a problem fight for a lowbie party, but would only occur on a deeper DL.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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Post by mgtremaine » Mon Nov 21, 2022 4:59 pm

Re: Fights so far...

Of course attrition is a real concern in an adventure. The Hydra battle was barely a win and those 2 survivors would have had to avoid any encounters get back out to safety. An Ogre battle or any with multiple high HP, high Damage can always end in a party wipe if the dice and not on the players side.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 6 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=55]The Grey Company[/f]

Posts: 16649
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Wed Nov 23, 2022 11:53 am

Re: Fights so far...

Yep, there are a bunch of other factors in a proper dungeon crawl scenario.

One of them would be: going up against a dozen normal types without a sleep bomb to throw at them :)
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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