The kobolds are quite quick, even if they are not that dangerous. They react to the holes in their ranks by spreading out their attacks a bit, and Aldbane is the only one who takes damage. The party then cleans up the kobolds, the two clerics dispatching their foes, and the fighters mopping up the rest
INITIATIVE: Party 2, Kobolds 4
1 kobold @ Maloof, rolls 5 - miss
1 kobold @ Wiglaff, rolls 9 - miss
1 kobold @ Sigmund, rolls 12 - miss
1 kobold @ Aldbane, rolls 18 - hits for 2 damage
1 kobold @ Rhod, rolls 2 - miss
Maloof @kobold, rolls 10, hits for 5 damage, killing it
Sigmund @kobold, rolls 2- miss
Aldbane @kobold, rolls 12, hits for 5 damage, killing it
Rhod @kobolds, rolls 5/19/2/19, hits twice for 4 and 5 damage, killing two
Franklin @ kobolds, rolls 13/12/3, hits twice killing teh last one
HIT POINTS
Rhod 13/14
Grampus 18/18
Maloof 16/16
Franklin 10/10
Wiglaff 13/14
Aldbane 16/18
*Ivar 5/7
*Sigmund 7/7
*Ori 7/7
*Nori 7/7
*Dori 7/7