Post
by waysoftheearth » Wed Nov 21, 2012 7:42 am
waysoftheearth wrote:
Very good Mgtremaine.
Wen shall start with The Libretto Hermetica a spellbook bound and decorated by living autumn leaves. It contains the following five spells:
The Effable Apperception : Enables the caster or touched recipient to comprehend glyphs and inscriptions written in languages otherwise unknown. It enables a spell caster to comprehend (and thereafter memorise and/or cast) an unknown spell. It does not, however, solve written puzzles or imbue any ability to communicate verbally. The magic lasts long enough to comprehend one spell, or otherwise for as long as the recipient concentrates upon the symbols to be deciphered.
The Scandent Avocation : So long as the caster goes bare-footed and -handed, he can scale vertical walls easily at 12", and even cling to ceilings with only three of his appendages, or move across such at 6" with all four. However, his normal, upright movement rate is reduced to 9". The enchantment lasts until shoes or gloves are put on, or sun up.
The Prepotent Capriole : Enables the caster (or touched subject) to make one or more great leaps totalling 10-60ft plus 10ft per caster level. Jumps may be in any direction, but at least 10ft headroom is required per 30ft distance forward. Upward leaps costs double distance. The leaper will land soundly upon his or her feet and not suffer harm, even were he to leap down a 60ft ravine. Assuming initiate, a leap of sufficient distance will enable one to escape melee combat without recourse.
The Infinitesimal Summons : This spell calls forth up to 3d6 + caster level tiny creatures such as mice, bats, sparrows, frogs, or insects. These typically have 1 or 2 hp and are non-combative, but will provide whatever aid they can to the caster.
The Mellifluent Concord : The magic-user's voice becomes magically persuasive. 2d6 + caster level HD worth of intelligent humanoids accept any reasonable suggestion as a promising idea to be enacted as soon as is practical. Unintelligent monsters, undead, and those with more HD than the caster has levels are not affected. Lasts for a turn, or until dispelled.
(My understanding is that Wen also intends to pay 50 sp for two additional scrolls, and hence...)
Wen also has the following two scrolls (which we can assume he as already comprehended via use of The Effable Apperception):
The Eerie Lambent : This spell creates a host of 1d6 + caster level animated, levitating candle flames. The Eerie Lambent moves as a whole where magic-user desires, darting back and forth at pace, turning corners and navigating openings. It may attract attention, frighten animals, illuminate a passage, and so on, but winks out of existence if ever it strays further than 100ft from the caster or when the caster rests or is hit.
The Irascible Leer : The magic-user's eyes glow with a supernatural fire for up to an hour, and project a dull orange beam of light to 60ft in the direction he looks. He sees as if by lantern light to this range. Additionally, the red beam will be uncomfortably hot upon flesh, causing 1 hit point of damage every other round, and igniting paper of fabric after three rounds, and firewood after a full turn.
With his intelligence of 15, Wen can memorise any two first level spells per day. Of course, he can also (theoretically) cast any number of spells from texts each day, although doing so will consume the text.
Wen's boon shall be a set of wooden pan pipes that play like the sound of rain and babbling brooks.
Wen shall begin play with (2d4 = 2, 4) 5 hit points.
Wen's basic saving throw is 14.
Wen's front AC is 8 (due to dex), and rear AC is 9 (robes).
We can fill in whatever else is missing once you have finalised your starting gear.
Get ready for a quick start [img]images/smiley/smiley.png[/img]
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]
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