Post
by kipper » Mon Aug 08, 2016 4:39 pm
S:11 I:14 W:12 D:11 Co:10 Ch:11 Gold:100
S:11 I:9 W:10 D:13 Co:10 Ch:12 Gold:130
S:7 I:14 W:15 D:9 Co:11 Ch:11 Gold:140
S:8 I:17 W:9 D:9 Co:14 Ch:9 Gold:150
S:12 I:8 W:10 D:2 Co:16 Ch:15 Gold:110
S:15 I:4 W:11 D:7 Co:15 Ch:14 Gold:140
~~~~~~~~~~~~
Maloof
S:7 I:14 W:15 D:15 Co:11 Ch:11
Alignment: Neutral
Class: Gnome Thief (Male)
Level: 4
XP: 5904 (+10%)
HP: 15
AC: 7
MV: 12"
Languages: Common, Gnome, Dwarf, Goblin, Kobold
Thief Abilities: 4-6 on a d6
Gnome Abilities:
- operate equally well by day or by night (same as Dwarf)
- can detect walls, ceilings, and floors which are prone to collapse or crumbling
- able to determine direction
- Light 3x/day (used: 0) "He gives a rising whistle as he spins on his heel, and ends with a finger snap."
(affects: 3′′ diameter, duration: 6 turns + 1 turn/level, range: 12′′) Illuminates a 3′′ diameter sphere with a light not equal to full daylight.
- Color Spray 1/day (used: 1) "He says a word in gnomish as he arcs his hands from above his head down to his side. (The word is: 'Imagination!')"
(affects: 12′′ arc, duration: 2–12 turns) 2–7 seeing creatures are rendered unconscious by a dazzling glare of clashing colors. Those nearest to the magic-user are always affected first, sheltering those farther back. Heroic-types are allowed a saving throw versus spells to negate the effect and superheroic-types are unaffected.
- Phantasm 1/day (used: 0)
(affects: 3′′ diameter, duration: concentration, range: 24′′) Creates a vivid illusion of nearly anything or anyone on the monster list. The phantasm lasts as long as the magic-user continues to concentrate on it, or until it is intentionally touched or struck by a living creature. Damage caused will be real (shock!) if the phantasmal host is believed to be real.
Equipment:
Daggers, 2 (6gp)
Sling (old Maloof's)
- 10 silvered sling bullets
Crossbow, Light (15gp)
- Quiver and 30 quarrels (14gp)
Leather Armour (10gp)
Helmet (10gp)
Backpack (3gp)
Oil, 2 flasks (4gp)
Holy Water, 6 5 3 2 flasks (old Maloof's) (gave 1 each to Balbo and Drogo)
Iron Spikes, 6 (1gp)
Mallet (2gp)
Mirror, Silver (18gp)
Rations, 1 week (15gp)
Copper Key (unknown use)
Magical Gear
Elven boots & cloak
Treasure:
Gold: 3058gp
Class: Cleric (Male)
Level: 5
XP: 12492 (after 11th Delve)
XP Bonus: +5%
HP: 16
AC: 1 (Plate+1, Shield, Helmet)
MV: 6” (101lb carried)
Languages: Common, +6more
Spells: (2/1)
Cure Light Wounds, Cure Light Wounds; Find Traps, Hold Person
Equipment:
Cross, wooden (5gp, 1lb)
Mace, Silvered (50gp, 5lb)
Sling (1gp, 1lb)
- 10 silvered sling bullets (5gp each)
Shield (15gp, 15lb)
Helmet (10gp, 5lb)
Backpack, leather (4gp, 5lb)
Rations, Iron, 1week (15gp, 7lb)
Smoked meat from bear-men
Holy Water, 6 flasks (25gp each, 2lb each)
Spell Book - 1st level spells, 2nd-level spells (10lb)
Treasure:
6218gp
Magic Items
Plate Mail +1
Scroll: Cure Light Wounds
Efreet Lamp (used 1x) "I have been trapped for 200 years, bound by the evil wizard Gorthaur the Fourth, until I was freed. I must serve you three times, and after the third time, I am no longer bound to this plane and can return to the Citadel of Brass, where I have spirits to torment. All three requests must come within 1001 days from now. I can grant wishes - would you be rich? powerful? have the most beautiful woman in the world as your concubine? After an hour of your time, I must return to the lamp, until called forth again, but I can lay low your enemies during that time. Speak!"
~~~~~~~~~~~~
Krim
S:15 I:4 W:11 D:7 Co:15 Ch:14 Starting Gold:140
Class: Dwarf Fighter (Male)
Level: 1
XP: 0
XP Bonus: +5%
AC: 4 (Mail, Shield, Helmet)
MV: 9” (112lb carried)
Languages: Common, Dwarf, Gnome, Goblin, Kobold, +2more
Equipment:
War Hammer (11gp, 10lb)
Crossbow (20gp, 10lb)
Bolts, case of 30 (10gp, 5lb)
Shield (15gp, 15lb)
Helmet (10gp, 5lb)
Mail Armour (35gp, 50lb)
Backpack, leather (4gp, 5lb)
Crowbar (5gp, 5lbs)
Rations, Iron, 1week (15gp, 7lb)
Treasure:
15gp
~~~~~~~~~~~
Wingo
S:8 I:17 W:9 D:9 Co:14 Ch:9 Starting Gold:150
Class: Magic-User (Female)
Level: 1
XP: 0
XP Bonus: +10%
AC: 9 (Unarmoured)
MV: 12” (42lb carried + 1lb coins)
Languages: Common, +9more
Equipment:
Daggers, 3 (9gp, 6lb)
Staff (2gp, 5lb)
Backpack, leather (4gp, 5lb)
Spell Book - 1st level spells (10lb)
Belldonna, 1 bunch (10gp)
Garlic, 1 string (5gp)
Wolvesbane, 1 bunch (10gp)
Holy Water, 1 flask (25gp, 2lb)
Stakes, wooden, pair (1gp, 1lb)
Mirror, silver, small (20gp 1lb)
Rations, iron, 1week (15gp, 7lb)
Wine, Flask (2gp, 5lb)
Treasure:
47gp
Last edited by
kipper on Wed Jul 31, 2024 3:57 pm, edited 46 times in total.