Post
by waysoftheearth » Sun Oct 02, 2011 6:59 am
waysoftheearth wrote:
Very good Tombowings, another alchemist it is!
Wolfrick (a.k.a. "The Doctor") beings with HD 0+1d4+1, and (1d4=3) 4 hit points.
Wolfrick can memorise one 1st level wizard spell at a time, although he does not possess a wizard's spell book. He does, however, possess a thick, leather bound journal called The Contriver's Codex which contains the secrets of four alchemical recipes.
The Codex is held fast by an intricate metal mechanism which automatically locks shut whenever the tome is closed. It can be opened only by depressing a series of eight switches in the correct sequence; which is known only to Wolfric.
The Contriver's Codex is penned in the Remembrant hand -- a dictus favoured by the secret guild of engineers, but known to few others. It contains the following formulae...
The Dissimulation: This formulae results in a bizarre paint which changes colour to match its surroundings. If an object (or person) is thus painted it (or he)will become difficult to notice until the paint is washed off with water. Objects so treated become are concealed or secret, only being spotted 2 times in 6 (or 4 times is 6 by Elves or thieves). A person so coated will be able to hide as does a thief (but cannot automatically move silently). The paint will begin to flake off a person with natural movement and bending, being effective for up to an hour or normal activity.
The Importune Ambrosia: This clear, vaguely sticky liquid can be painted onto or poured over objects (or persons). Once exposed to air it will quickly attract an inordinate number of crawling, flying and biting insects to itself. Unfortunately, when tasted, it will drive the insects into an angry or agitated state until they are driven away by smoke or fire, or the ambrosia is washed away with water or vinegar. The insects are chiefly a distraction and an annoyance, causing 1 hp of bites each round that a victim does not spend swatting them away. Lasts one turn.
The Picayune Automaton: this tiny clockwork contrivance requires jeweller's and locksmith's tools to construct, and also particular raw materials. Even so it may take weeks of work to build and will have a lifetime mileage of 2d6 score yards + 1 score yards per level of the caster. It is a wind-up insect or rodent like automaton with a clockwork heart. It is MV 6" AC 7 HD 1/4 and has the ability to navigate, observe, listen, and report (via a tapping code), to its creator. Its creator must instil it with a single purpose at the time of its construction, although it may be stored indefinitely and wound up for use at a later time.
The Tegumental Formulae: This formulae enables the alchemist to construct a sand like dust, which when cast upon a hard surface will increase in volume a thousand fold and spill into a bank of thick vapours which fill 2d6 10ft cubes +1 10ft cube per alchemist level, reshaping itself to fill available space as necessary. The tegument does not hinder movement but obscures all sight beyond 20ft in daylight, or 10ft otherwise. Within the cloud melee attacks are penalised by €“2 and missile attacks are virtually impossible, but hiding is made simple. The tegument gradually thins and vanishes altogether within an hour unless blown away sooner.
Wolfric's boon is a so-called Smiss Army knife. It is a half-sized dagger with a series of folding blades, prods and other devices. When all are folded it is only 6" long, and appears to be nothing more than a hilt. It is unclear who the Smiss Army are or were.
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]
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