Primordial Ooze -- PCs in the Making

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Post by waysoftheearth » Fri Jun 10, 2011 6:38 am

Primordial Ooze -- PCs in the Making

Valandil wrote:
Oh well.

Roll some dice for me Ways.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by waysoftheearth » Fri Jun 10, 2011 8:27 am

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
Valandil wrote:Roll some dice for me Ways.
Welcome back Valandil.

Your new PC's rolls are...

STR 5, 3, 4
INT 1, 5, 5
WIS 1, 1, 5
DEX 4, 6, 2
CON 2, 6, 1
CHA 2, 4, 2


You may substitute a 6 for any single die, if you choose to play a Man. Demi-humans may substitute a 6 as follows;
  • Elves may substitute a 6 in dexterity or wisdom only.
  • Dwarfs may substitute a 6 in strength or constitution only.
  • Halflings may substitute a 6 in constitution or dexterity only.
You begin with clothing, backpack, one week of victuals, water skin, coin purse containing 10 gp, 13 sp and 14 cp.

1 gp = 6 sp = 36 cp.

The costs of basic goods are listed http://odd74.proboards.com/index.cgi?bo ... hread=3426here.

You will also be granted a boon which will be determined according to your race and class...

You know the deal...
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Posts: 16937
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Post by waysoftheearth » Sun Jun 12, 2011 8:21 pm

Primordial Ooze -- PCs in the Making

Valandil wrote:
.~-= Percenier Veillantif=-~.

Biology : Man (Male)
Alignment : Neutral

Class & Levels : Fighter 1 (Marksmen)
Experience Points : 0
XP Bonus : 0%?
Hit Dice : 1d6+3
Hit Points : 8

Armour Class : AC is 6/6 (front/rear) (leather armour, shield on back)
Saving Throw : 16 (+2 fortitude saves)

Story
Born and raised in a city-state far away from these lands. Trying to avoid the dull and boring life of a common man, like his parents and brothers, he joined a mercenary guild, where he trained in the use of arms in general, but exceded with the crossbow. He was hired here and there within the city, but mostly for guarding duties. This taught him to be vigilant, but also made quite paranoid (low Wis FTW!).

Some time ago, they replaced the captain of the guard with the son of a local man of power. One day, while guarding on a watchtower, the new "captain" showed up for an inspection. It was raining, so Percenier had un-stringed his weapon, as every crossbowmen knows that water damages a pulled string. The young captain didn't knew a thing about weapon maintenace, but still said that Percenier was "not fullfilling his duties", and that he was "a step away from being a desertor". Even though he tried to explain the young noble about rain and strings, the captain said that he would be punished by whip. At that point, Percenier lost his mind (low wis again) and punched the overly-proud lad, knocking him unconscious (or worse). Without hesitation, he fled the city inmediatly, and travelled for weeks with only one goal in mind: get as far away from his homeland as he could. Now, broke and without any friends or relatives nearby, he's willing to take any job that coud earn him a meal, and if possible, a new start.

(His real name is not Percenier Veillantif ("Warrior-Piercer", "Little Vigilant"), he took this new name to avoid being found.)

Abilities
STR : 12 (--) (2 in 6)
INT : 11 (--) (2 in 6)
WIS : 7 (-1) (1 in 6)
DEX : 16 (+1) (4 in 6)
CON : 9 (--) (2 in 6)
CHA : 8 (--) (1 in 6)

Gear

Cap,4cp
Leather (light hide), 12sp
Shield, wooden, 9 sp

Crossbow, 33sp
Arrows or bolts, score, 8sp
Bolt case or quiver on belt, 2sp
Dagger, 2sp
Pick, 3sp
Masterfully crafted bejewelled dagger (stolen from Oscar)

Backpack (empty),
Rations, 1 week
Bedroll, 3sp
Sack (empty), 3cp
Torches, 6, 6cp
Waterskin
Coin purse

Wealth

1 sp
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Location: Melbourne, Australia

Post by waysoftheearth » Mon Jun 13, 2011 12:21 pm

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
Nice work Valandil, I like the back story [img]images/smiley/smiley.png[/img]

Check http://odd74.proboards.com/index.cgi?ac ... ge=1#74483this out and let me know if you want to be a specialist marksman or a regular fighter.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Posts: 16937
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Location: Melbourne, Australia

Post by waysoftheearth » Mon Jun 13, 2011 10:55 pm

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
A few minor updates Valandil;

XP bonus will be 0%.
HD will be 1d6+3 (1d6+1 for 1st level marksman, +2 for constitution)
hp will start at 8.
AC is 6/6 (front/rear). Leather is AC7, -1 front (dex), -1 rear (shield). Of course missiles suffer a further -2 versus shields.

Percenier (or "Percy" as he finds himself being called) hails from the Hundred States to the west of Ket and The Kingdom. In fact, Hoschke-Innum was the mercantile city-state where he was recently employed as part of the city militia.

Herrscher Nikalus Oscar was the young Captain of the Guard whom Percenier insulted -- an arrogant snot of a Man elevated to his position by family wealth rather than any genuine talent.

Percenier's boon is a masterfully crafted bejewelled dagger which (in a moment of foolishness) he stole from Oscar.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 16937
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Wed Jun 15, 2011 12:36 pm

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
Nice job Valandil, you can post Percenier over on The Cast. I'll get you started in Ket shortly...
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 16937
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Wed Jun 15, 2011 9:04 pm

Primordial Ooze -- PCs in the Making

verhaden wrote:
Roll some dice my way?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 16937
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Wed Jun 15, 2011 10:04 pm

Primordial Ooze -- PCs in the Making

Valandil wrote:
Allright Ways, thanks [img]images/smiley/smiley.png[/img].
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 16937
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Wed Jun 15, 2011 11:00 pm

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
Verhaden, your new rolls are:

STR 1, 2, 5 = 8
INT 1, 3, 6 = 10
WIS 3, 5, 5 = 13
DEX 5, 6, 4 = 15
CON 2, 5, 5 = 12
CHA 1, 5, 1 = 7

I believe you know what to do... [img]images/smiley/wink.png[/img]

You begin with clothing, backpack, one week of victuals, water skin, coin purse containing 9 gp, 18 sp and 19 cp.

1 gp = 6 sp = 36 cp.

The costs of basic goods are listed http://odd74.proboards.com/index.cgi?bo ... hread=3426here.

You will also be granted a boon which will be determined according to your race and class...
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 16937
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Thu Jun 16, 2011 11:32 pm

Primordial Ooze -- PCs in the Making

verhaden wrote:
.~-= Mads (the Enlightened) =-~.

Biology : Man
Alignment : Neutral

Class & Levels : Warlock, 1
Experience Points : 0
XP Bonus : 0%
Hit Dice : 1d6+2
Hit Points : 6

Armour Class : 6/7 (Leather armor, Dexterity)
Saving Throw : 15 (+2 vs wands, staves, and spells)

Languages(/color} : Common, Archaic, X, X

Story

Mads the Enlightened is a dry, self-contemplating practitioner of the Arts. He is obsessive and oft paranoid, roaming the Hinterlands in search of the Origin. Mads believes, nay, knows, that he is but one of many. They are all separate and distinct--part of a whole?--yet cast from the same die.

He has discovered naught but fleeting whispers on the wind. Of late, rumors of a Fair warrior have brought him to Ket...

Abilities
STR : 08 (--) (1 in 6)
INT : 15 (+1) (3 in 6)
WIS : 13 (--) (3 in 6)
DEX : 15 (+1) (3 in 6)
CON : 12 (--) (2 in 6)
CHA : 07 (-1) (1 in 6)

Gear
Backpack
Pouch, belt
Rations, trail, 1 week
Satchel, waxed
Scroll case, leather
Tinderbox
Water skin, 1 quart

Leather armor (AC 2)
Short sword, 2dd

Clothing: belt; boots, calf; shirt; skirt; waxed cloak

Wealth
9 sp
4cp

The Arts
Memorized Spells: 2 (Level + Intelligence)
Known Spells: 3 (Wisdom)

The Proposterous Foment: 2d6 hit dice +1 hit dice per caster level worth of creatures with normal hearing must save versus a concussive blast of sound or be stunned for a full round. Even those that save are deafened for 1d6 rounds. Creature with especially sharp ears save at -4, and ordinary animals may be panicked at the referee's discretion. Torches are 2 in 6 likely to be extinguished, candles 4 in 6. The spell is indiscriminate, affecting friend and foe alike.

The Genuflect Yaw: 2d6 hp +1 hp per caster level worth of timber equipment is comprehensively warped and ruined by a mere gesture. If the caster can touch the object to be so careened he instead rolls 4d6. A stout wooden door has 12 hp, or 20 hp if reinforced with iron bindings. Shields, spears, crossbows and the like have 2 hp. Arrows have but 1 hp each. Missiles affected in flight (due to simultaneous initiative) suffer a -4 attack penalty.

The Eerie Lambent: This spell creates a host of 1d6 + caster level animated, levitating candle flames. The Eerie Lambent moves as a whole where magic-user desires, darting back and forth at pace, turning corners and navigating openings. It may attract attention, frighten animals, illuminate a passage, and so on, but winks out of existence if ever it strays further than 100ft from the caster or when the caster rests or is hit.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

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