Post
by waysoftheearth » Fri Sep 17, 2010 11:37 am
waysoftheearth wrote:
So be it.
Sir Pelenwin the Brave has begun as a 1st level Templar with (1d6=5 +4 constitution bonus) 9 hit points.
Str 11 -- (3 in 6)
Int 08 -- (2 in 6)
Wis 15 +1 (4 in 6)
Dex 10 -- (3 in 6)
Con 14 +1 (4 in 6)
Cha 13 -- (4 in 6)
Pelenwin's purse contains 5gp, 11sp and 22cp.
Pelenwin is a Sentinel of The Hollow Citadel which is said to be among the most profound of all Temples of Men. Beneath its vaulted arches, one thousand Knights of the Seal maintain a perpetual vigil over the vast, suspended, slowly turning mirror that is The Seal of Seyal. The Hollow Citadel is, however, rather distant from these parts.
The preferred weaponry of the Order of the Seal are; axe, hammer, hand-axe, mace, pole-axe and war-hammer. Any other arms are considered ignoble. The symbol of the Knights of the Seal is an elaborate trapezoidal mirror, though poorer Knights have been known to use a plain mirror instead.
Pelenwin's boon is a suit of brandished white ceremonial chainmail armour and matching helm which are graven with copper banding and writ with etchings that bespeak of The Seal of Seyal.
Pelenwin also possesses The Innocent Opus, being merely an abridged part of Seyal's Testament. This "light weight", white leather bound tome of portents and libations is intended for the travelling faithful while away from the Temple. Its prayers and contemplations are penned in the Historic script, which Pelenwin (intelligence 8) reads haltingly.
Pelenwin is blessed with a keen foresight (15 wisdom) which belays his mean wit and may memorise one 1st level spell each day -- requiring an hour of meditation. The Innocent Opus contains two spells:
The Infallible Exaction: Causes a touched subject to suffer 1 hit point of wrackingly painful damage if he knowingly lies. Such is the accuteness of the agony that the subject can take no further action that round. The exaction is effective for up to one lie per level of the caster, or until the caster next rests.
The Inviolable Tranquillity: A volume of space approximately 10ft in radius about a touched object or point is deadened to all sound so that conversation is impossible, spells cannot be cast, command words cannot be spoken, and no noise can escape. The tranquillity lasts for a turn per level of the caster, or until dismissed.
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]
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