The Gustave is too busy enjoying his new pipe to notice insinuating glances or contemplate wooden bowls.ehiker133 wrote: (Thought Desmond does give The Gustave an "I told you so" look regarding the wooden cup having healing powers...)
Waysoftheearth's Hinterlands PBP
Moderators: ehiker133, waysoftheearth
The Gustave is too busy enjoying his new pipe to notice insinuating glances or contemplate wooden bowls.ehiker133 wrote: (Thought Desmond does give The Gustave an "I told you so" look regarding the wooden cup having healing powers...)
This has been a tricky issue with D&D forever. The 3LBBs (and hence Delving Deeper) don't talk specifically about awarding XP for magic-items. But the OD&D FAQ article has this to say:sully wrote:Ways, what happens if someone claims a magic item, uses it and gets the XP, and then gives it up?
The exact XP figures are pretty vague and don't line up neatly with later references (i.e., the DMG) so I'm inclined to approximate them to: XP award == 1/4 gp value (or 1/4 sp value in Hinterlands terms).Experience: Low value should be placed upon magical items as far as experience is concerned, as such items will be highly useful in gaining stilI more treasure. Thus, in the Greyhawk campaign a magic arrow (+1) is worth a maximum of 100 points experience, a +1 magic sword with no special abilities is valued at a maximum of 1,000 points, a scroll of spells at either 500 or at 100 points per level per spell ( so a 6th level spell is worth a maximum of 600 experience points), a potion is worth between 250 and 500 points, and even a genie ring is worth no more than about 5,000 points maximum.
sully wrote:You know, we've been throwing bouquets toward Ways for a while now, and rightfully so, but I think it's time we acknowledged another bravura performance.
I can't be the only one thoroughly enjoying Highbough 2.0, right? Great work, mg.