"You ants still come??" screeches the enraged dragon, oil fires still guttering and smoldering off its body.
It gives an almighty leap toward Mot intent on destroying him and his fellows utterly! At the same moment Jaras, Tirandir, Mot and Â†delwynn respond as one to the dire circumstances and rush headlong into the lair to let fly their missiles.
Mot flings his dagger at the pouncing monster as he scuttles aside, and whether by fluke or by his magic the knife sinks into its belly as it bellows out another jet of scorching acid at the company rushing into the lair.
Mot catches only a few globs of the searing stuff, but Jaras, Tirandir and Â†delwynn take the full blast head on, and alas! Jaras is destroyed!
Â†delwynn's lobbed oil flask deflects of the beast's smoldering scales and goes wide, but Tirandir's missile is true and pierces the monster right through the heart slaying it!
The dragon falls with a riotous clatter, and slides to a halt right before the three survivors, its black/blue scales still hissing and sizzling from the mayhem.
Back in the passageway, Malaveque still has control of the Lizardman.
Mot is already in position, so he fires first. Everyone else has to move into position to fire, so they fire in initiative order.
Mot (1d20=14) according to DD all hurled missiles are considered to be at medium range, which is at +1 to hit. Therefore, Mot scores exactly the 15 he requires to hit and (1d6=3) and delivers it a sharp knife in the belly for 3 hp damage.
Initiative is then rolled as the others clash (dragon=5, tirandir=2, jaras=4, aedelwynn=2).
The furious dragon uses its breath weapon again, right down the neck of the passage as the player's rush out, and everyone is hit. Saving throws are rolled (1d20; Jaras=2, Tirandir=12, Mot=16, Â†delwynn=7) and only Mot (the now genius magician!) saves.
Jaras, Tirandir and Â†delwynn each suffer 4 hp of acid damage, and Jaras the halfling (having only 2 hp) is destroyed. Tirandir has 5/9 hp remaining, Â†delwynn has 2/6 hp remaining. Mot suffers only 2 hp damage, and has 2/4 hp remaining.
Now the surviving PCs retaliate (1d20; Tirandir=19, Â†delwynn=12); Â†delwynn's oil flask goes wide, but Tirandir's missile is true and (1d6=6!) pierces the monster through the heart slaying it!
The referee rolls another saving throw for the Lizardman (1d20=6), and it remains charmed.
FYI people -- that there was a Young Black Dragon (AC 4, HD 3+2, 12 hp) with no spells.
All that remains is to collect the treasure! Or is it...?
What now [img]images/smiley/smiley.png[/img]
the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern
; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch