Post
by waysoftheearth » Sat Sep 01, 2012 5:07 am
waysoftheearth wrote:
The kobolds seems fearless, and the misty melee continues! The lizard-kin press the company right back to the foot of the stair amid the churning mist and slashing water.
jaras slips back behind the bigger men, allowing them more room to fight. Vangelis finishes the creep that he previously injured with a satisfying thump of his mace, and the junkyard mutt Spaz now jumps a kobold and -- getting a fangy hold around it neck -- rides it down into the mist and water and rips its throat out!
Meanwhile Mot works his magic and successfully ensorcells one of the near kobolds, preventing it from attacking, but there are five others who are not restricted, and these stab, smash, jab and thrash upon the company, driving them right back to the foot of the stair. Poor Spaz the guard dog is brained from behind, but the other fighters fend off the attacks resolutely.
And then Malaveque's sleep spell falls, and the melee is immediately ended. All the kobolds, as well as Dramorian, Vangelis, Gaspard and Mot drop soundlessly into the mist...
Only Aedelwynn, Malaveque, Tirandir and Jaras are left standing to observe this bizarre occurence.
Mechanics:
One kobold was slain and another wounded last round, so eight remain. With the arrival of Malaveque and Aedelwynn they no longer outnumber the opposition. The referee decides this is enough to call for a morale check... (2d6=11, a very positive result) the kobolds are fierce and hungry for revenge! They push on aggressively now, emboldened by their earlier success.
Initiative is checked (1d6; malaveque=1, mot=3, jaras=5, dramorian=2(-1), spaz=6, vangelis=6, gaspard=5, kobolds=2).
Jaras wins the initiative, and so safely withdraws from the melee. Vangelis, Gaspard and Spaz pummel the enemy with their attacks (3d20=17, 8, 20).
Vangelis hits for (1d6=3) 3 hit points, slaying the previously injured kobold.
Spaz hits for (1d6=6) 6 hit points, slaying another enemy.
Gaspard misses, requiring a roll of 11+ to hit even AC 9.
Next, Mot works his charm person spell at the nearest Kobold. It makes a saving throw versus spells (1d20=14) but as a 1st level fighter requires a 16+ to save, it fails, and comes completely under Mot's influence.
The 5 remaining kobolds now deliver their attacks against randomised targets among those available:
Aedelwynn, Malaveque, and Tirandir are a few steps up the stair, and Mot and Jaras are behind the defensive line, so all are ineligible. Dramorian, Spaz, Vangelis and Gaspard are in the thick of it.
Targets are determined: (dramorian=1, spaz=2, vangelis=3, gaspard=4, 5d4=2, 2, 3, 4, 1) so two attacks are aimed at the dog, and one each at Dram, Vangelis and Gaspard.
Attack rolls versus Spaz; 2d20=13, 7, Spaz is hit once for (1d6=4) 4 hit points, and Spaz is brained!
Attack roll versus Dram; 1d20=2
Attack roll versus Vangelis; 1d20=5
Attack roll versus Gaspard; 1d20=4
Now Malaveque's sleep spell goes off and affects (3d6=3,5,4) 12 HD worth of subjects. Sleep is indescriminant and so will affect friend and foe alike.
There are 5 active Kobolds, plus 1 unconscious kobold and 1 charmed by Mot. These are 1/2 HD monsters, so each soak 1 HD each from Malaveque's sleep spell.
Dramorian is 1+3 HD, so soaks 2 HD, Vangelis and Gaspard soak 1 HD each, Jaras is next nearest, but he is 1+2 HD so would soak 2 HD and there is only 1 HD worth of sleep left to be allocated so he is unaffected. Mot is the next nearest and is only 1 HD, so he too falls asleep.
Malaveque's spell sends the following into a slumber: 7 Kobolds, Dramorian, Vangelis, Gaspard, and Mot.
Left standing on/around the stair are: Aedelwynn, Malaveque, Tirandir and Jaras.
At the same moment, Dramorian attacks (1d20=3) but he is already falling into a slumber before his blow lands.
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]