Spells/Day Level XP HD 1 2 3 1st 0 1 1 2nd 2400 1+1 2 3rd 5000 2 3 1 4th 10000 3 4 2 5th 20000 3+1 4 3 1 6th 35000 4 4 4 2
A druid has two prime requisites: wisdom and charisma. A score of 13 or higher in either of these abilities grants a +5% xp bonus, but a score of 16+ in both wisdom and charisma is necessary to receive the +10% bonus.
Druids use the magic-user saving throw and attack tables. They are limited to leather armor and wooden shields. Their weapons of choice are the cudgel and sling. Multi-class druids may use any weapon or armor permitted by their other class(es) but may not cast spells or use their pass without trace ability while wearing metal armor or wielding a metal weapon.
At 3rd level, druids gain the following special abilities: identification of plant type, identification of animal type, identification of pure water, and the power to pass without trace through overgrown areas.
Druids do not use spell books, and their spells do not typically require material components.
1st Level Spells
Detect Snares & Pits
Invisibility to Animals
Pass Without Trace
Speak With Animals
Cure Light Wounds
Protection From Fire