My apologies; I intended it in a more philosophical way.ehiker133 wrote:I guess I misread...
as "Well, that is the end of the adventure."waysoftheearth wrote:That is indeed the game.
Possibly a slight exaggeration there, but granted the wilderness encounter tables are tough.ehiker133 wrote:Nothing more deflating to a player, however, than spending a year of real time in an adventure and actually making it out alive (and with treasure this time) just to be waylaid by a table where 80% of the results would challenge a party of 15th level characters at full strength.
You'll notice that I tempered it somewhat by using Arneson's "number encountered" rule from FFC, so that you encountered a fraction of the full 30-300 number?
Even so, it has always struck me that the wilderness tables are a flat "all or nothing" challenge compared to the dungeons where difficultly increases with depth, AND number encountered is scaled by size of the party. This is an area of the core rules which begs "custom" encounter tables to be devised for campaign specific regions. Possibly it's something I could do some work on for Hinterlands, but in truth I'm pretty relieved with how it turned out so far. E.g., I could have diced 6 chirmerea instead of 1 gold dragon. And then 12 trolls instead of 12 elves. Even if I do tweak the kinds of monsters on the encounter tables, I'm not sure I'd fiddle the numbers side of it any more than I already have.
So anyways. That's D&D (or as near as I can figure to it)