DD Software

Software and Other Helpful Tools

Posts: 78
Joined: Fri Sep 27, 2013 2:52 am

Post by DuBeers » Sun Jan 18, 2015 3:05 pm

DD Software

Simons G+ post has got me to thinking. I've done no serious coding since writing and compiling a Tetris clone inf QuickBasic 4.5 (quiet in the back row, please!). So, I'm not volunteering, but ...


I believe there is a need for Delving Deeper based software.

-Character Generator
-Treasure Generator
-Random Monster Generator, including an NPC party generator with level appropriate equipment and magic

Most of the game stuff I can handle on my own. But computers are great at taking mundane and repetitive tasks and doing them in a jiffy. These 3 tasks, off the top of my head, would really help with prepping for a session or during the game itself on a laptop, notebook, or tablet.

Posts: 1633
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Sun Jan 18, 2015 7:29 pm

Re: DD Software

I have command line piece of Perl code I spit out a few years ago.
  Code:
altair:bin mgt$ ./dd_rollchar.pl Which method of generation do you use? a) 3d6 in order b) 3d6 arrange c) 4d6 drop the lowest, in order d) 4d6 drop the lowest, arrange e) Exit [Choose 1 - a,b,c,d]:b Stat [1]: 9 [ 2 3 4 ] Stat [2]: 12 [ 2 4 6 ] Stat [3]: 12 [ 5 3 4 ] Stat [4]: 10 [ 3 4 3 ] Stat [5]: 8 [ 1 6 1 ] Stat [6]: 15 [ 4 5 6 ] 1) Strength 2) Intelligence 3) Wisdom 4) Constitution 5) Dexterity 6) Charisma Choose the order of you stats:6 5 1 2 3 4 Strength : 15 Intelligence: 8 Wisdom : 9 Constitution: 12 Dexterity : 12 Charisma : 10 Gold: 7 Which method of generation do you use? a) 3d6 in order b) 3d6 arrange c) 4d6 drop the lowest, in order d) 4d6 drop the lowest, arrange e) Exit [Choose 1 - a,b,c,d]:e
But it needs some love to make it usable by the masses. :)
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Zem the Dwarf Veteran (MV 7", AC 3/5, HD 2+1, hp 9/9, FC 2 Men1, L) mail+sh+helm, waraxe[/f]

Posts: 698
Joined: Thu Oct 03, 2013 1:22 pm
Location: Southern Quebec

Post by merias » Sun Jan 18, 2015 8:54 pm

Re: DD Software

I know of one DD character generator:

http://character.totalpartykill.ca/dd/
[f=32]Aldbane the Cleric (M 6" AC 2/3 HD 3 hp 13/13) plate+shield+helm, silvered war hammer, sling, staff of healing[/f]

Posts: 16541
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sun Jan 18, 2015 9:54 pm

Re: DD Software

There's a world of opportunity in this space, so I've used this thread to launch a new sub-forum :)
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 2
Joined: Mon Mar 02, 2015 4:56 pm

Post by aesdana » Mon Mar 02, 2015 5:19 pm

Re: DD Software

I made a treasure generator using DD v3.

It works for A1 type treasures but the big part is not making the other treasure types. It's just making oe working which was a big point for me (disclaimer : I've never made programs or generators, so make comments so that I may Improve).

The file works for INSPIRATION PAD PRO version 3, available here.

Try, enjoy and provide feedback if something wrong happens.

You just have to create a new generator and copy/paste the following with the 'Edit table' command :
  Code:
Table: A1 [Copper pieces >> Bold] : [when]{1d6} > 4 [do] {1d4*1000} [else] none [end]\n& [Silver pieces >> Bold] : [when]{1d6} > 4 [do] {1d6*1000} [else] none [end]\n& [Gold pieces >> Bold] : [when]{1d6} > 3 [do] {1d12*1000} [else] none [end]\n& [Gems (number & value, if any) >> Bold] : [when]{1d6} > 3 [do] {!nbgems=3d12} : [@{nbgems} Gems >> implode] [else] none [end]\n& [Jewels (number & value, if any) >> Bold] : [when]{1d6} > 3 [do] {!nbjwls=1d8} : [@{nbjwls} Jewels >> implode] [else] none [end]\n& [Other treasure >> Bold] :\n& [@AnyTreasure]\n& [@AnyTreasure]\n& [@AnyTreasure]\n& Table: AnyTreasure Type: Lookup Roll: 1d100 01-70: [@MagicItem] 71-90: [@Maps] 91-100: [@MagicItem] \n& [@Maps] Table: Maps Type: Lookup Roll: 1d100 01-50: Treasure map 51-85: Magic item map 86-100: Treasure & magic item map Table: Gems Type: Lookup Roll: 1d100 01-08: 10 gp 09-22: 30 gp 23-67: 100 gp 68-87: 300 gp 88-98: 1,000 gp 99: 3,000 gp 100: 10,000 gp Table: Jewels Type: Lookup Roll: 1d100 01-20: {2d6*100} gp 21-40: {3d6*100} gp 41-60: {1d10*400} gp 61-80: {1d6*1000} gp 81-90: {2d4*1000} gp 91-100: {2d6*1000} gp Table: MagicItem Type: Lookup Roll: 1d100 01-15: [@Armor] 16-25: [@MiscMagicItem] 26-35: [@MiscWeapon] 36-50: [@Potion] 51-55: [@Ring] 56-70: [@SpellbookScroll] 71-80: [@StaffWand] 81-100: [@Sword] Table: Armor Type: Lookup Roll: 1d100 01-30: Shield +1 31-45: Shield +2 46-50: Shield +3 51-75: Plate armor +1 76-85: Plate armor +2 86-95: Plate armor & shield +1 96-100: Plate armor & shield +2 Table: MiscMagicItem Type: Lookup Roll: 1d100 01-04: Amulet of Proof Against Detection 05-08: Bag of Holding 09-14: Boots of Elvenkind 15-18: Boots of Levitation 19-22: Boots of Speed 23-26: Boots of Striding and Springing 27-30: Cloak of Displacement 31-36: Cloak of Elvenkind 37-42: Crystal Ball 43-44: Drums of Panic 45-48: Efreeti Bottle 49-52: Flying Broomstick 53-54: Flying Carpet 55-61: Gauntlets of Ogre Power 62-65: Girdle of Giant’s Might 66-72: Helm of Alignment Change 73-76: Helm of Comprehending Languages and Magic 77-80: Helm of Telepathy 81-82: Helm of Teleportation 83-84: Horn of Blasting 85-90: Medallion of Thoughts 91-92: Mirror of Life Trapping 93-96: Object of Commanding Elementals 97-100: Scarab of Protection Table: MiscWeapon Type: Lookup Roll: 1d100 01-13: Arrows or bolts +1, {5d6} 14-20: Arrows or bolts +2, {4d6} 21-30: Axe +1 31-35: Axe +2 36-42: Bow +1 43-47: Dagger +1, +2 vs goblins & hobgoblins 48-52: Dagger +1, +2 vs kobolds & lizardmen 53-57: Dagger +1, +2 vs orcs & gnolls 58-62: Dagger +1, +3 vs men 63-67: Flail +1 68-70: Mace +1 71-72: Mace +2 73-77: Morning star +1 78-82: Short sword +1 83-84: Short sword +1, +3 vs man-types 85-89: Spear +1 90-91: Spear +2 92: Spear +3 93-97: War hammer +1 98-99: War hammer +2 100: War hammer +3 Table: Potion Type: Lookup Roll: 1d100 01-04: Potion of abbreviation 05-08: Potion of animal Mastery 09-12: Potion of curing 13-16: Potion of deception 17-19: Potion of dragon Mastery 20-23: Potion of exaggeration 24-27: Potion of extra Curing 28-31: Potion of flight 32-35: Potion of gaseous Form 36-38: Potion of giant Mastery 39-42: Potion of giant’s Strength 43-46: Potion of haste 47-49: Potion of heroism 50-53: Potion of inviolability 54-57: Potion of invisibility 58-60: Potion of mastery Over Men 61-63: Potion of plant Mastery 64-67: Potion of poison 68-71: Potion of polymorph 72-75: Potion of resistance to Fire 76-79: Potion of sixth Sense 80-82: Potion of treasure Detection 83-85: Potion of undead Mastery 86-89: Potion of water Breathing 90-93: Potion of weightlessness 94-97: Potion of X-Ray Vision 98-100: Potion of youthfulness Table: Ring Type: Lookup Roll: 1d100 01-07: Ring of animal Mastery 07-14: Ring of darkvision 15-23: Ring of deception 24-30: Ring of invisibility 31-37: Ring of mastery Over Men 38-46: Ring of protection 47-53: Ring of regeneration 54-60: Ring of resistance to Fire 61-63: Ring of spell Storing 64-66: Ring of spell Turning 67-69: Ring of telekinesis 70-72: Ring of the Djinn 73-81: Ring of water Walking 82-88: Ring of weariness 89-97: Ring of wishes 98-100: X-Ray Vision Table: SpellbookScroll Type: Lookup Roll: 1d100 01-08: Scroll, cursed ([@CursedScroll]) 09-19: [|Magic-user|Magic-user|Magic-user|Magic-user|Cleric|Antic-cleric|] scroll, 1 spell 20-29: [|Magic-user|Magic-user|Magic-user|Magic-user|Cleric|Antic-cleric|] scroll, 2 spells 30-38: [|Magic-user|Magic-user|Magic-user|Magic-user|Cleric|Antic-cleric|] scroll, 3 spells 39-46: Spell book, 1st-2nd level 47-53: Spell book, 1st-4th level 54-60: Spell book, 1st-6th level 61-68: Ward against Elementals 69-76: Ward against 2d6 Lycanthropes 77-84: Ward against Golems 85-92: Ward against Undead (effective against 4d6 normal undead, 2d6 heroic undead or 1d6 superheroic undead) 93-100: Ward against Magic Table: CursedScroll Type: Lookup Roll: 2d6 2: Turned to stone 3: Feebleminded 4: Powerful monster conjured to stalk the player 5: Prime requisite ability score reduced to 3 6: All gold touched or carried turns to lead 7: All saving throws penalized by -2 8: All monster reactions are hostile 9: Blinded 10: Disease contracted, fatal within 24 hours 11: Polymorphed into insect, frog, mouse, or similar 12: Fall into a permanent sleep Table: StaffWand Type: Lookup Roll: 1d100 01-05: Serpent Staff 06-10: Staff of Healing 11-15: Staff of Mastery 16-20: Staff of Power 21-25: Staff of Smiting 26-30: Staff of Sorcery 31-35: Staff of Wasting 36-40: Wand of Cancellation 41-45: Wand of Detecting Enemies 46-50: Wand of Detecting Magic 51-55: Wand of Detecting Metal 56-60: Wand of Detecting Secrets 61-65: Wand of Detecting Traps 66-70: Wand of Fear 71-75: Wand of Fireball 76-80: Wand of Ice 81-85: Wand of Lightning Bolt 86-90: Wand of Paralysis 91-95: Wand of Phantasm 96-100: Wand of Polymorph Table: Sword set: sword=[@SwordType] set: swdInt={2d6} _[Magic sword >> underline] :\n& ___[[#{sword} StupidSword] >> bold] \n& ___ Intelligence : [when] {swdInt} > 6 [do] [{swdInt} >> bold] [else] - [end] \n& ___ Alignment : [when] {swdInt} > 6 [do] [[#{sword} IntSwordAlign] >> bold] [else] [#{sword} NonIntSwordAlign] [end] \n& ___ Communication : [when] {swdInt} > 6 [do] [[#{swdInt} Communication] >> bold] [else] - [end] \n& ___ Languages : [when] {swdInt} > 8 [do] alignment tongue +[[@Languages] >> bold] additional language(s) [else] - [end] \n& ___ Number of powers : [when] {swdInt} > 6 [do] [[@PowNbr] >> bold] [else] - [end] \n& ___ Ego : [when] {swdInt} > 6 [do] [{!z={2d6}+{x+y}} >> bold] [else] - [end] \n& ___ Power(s) : [when] {swdInt} > 6 [do] [!{x} NormalPowers >> implode >> Sort], [!{y} ExcepPowers >> implode >> Sort] [else] - [end] \n& ___ Purpose : [when] {z} > 8 [do] [[#{swdInt} Purpose] >> bold] [else] - [end]\n Table: SwordType 7:a 23:b 5:c 5:d 5:e 5:f 5:g 5:h 5:i 5:j 5:k 5:l 5:m 5:n 5:o 5:p Table: StupidSword type: dictionary a: Sword -2, cursed b: Sword +1 c: Sword +1, +2 vs man-types d: Sword +1, +2 vs lycanthropes e: Sword +1, +2 vs enchanted f: Sword +1, +3 vs giants g: Sword +1, +3 vs golems h: Sword +1, +3 vs regenerating i: Sword +1, +3 vs dragons j: Sword +1, Flametongue k: Sword +1, Frostbrand l: Sword +2 m: Sword +3 n: Sword +2, Holy o: Sword +2, Unholy p: Sword +2, Vorpal Table: IntSwordAlign type: dictionary default:[|chaotic|neutral|neutral|lawful|lawful|lawful|] n: lawful o: chaotic p: neutral Table: NonIntSwordAlign type: dictionary default: - n: [lawful >> Bold] o: [chaotic >> Bold] p: [neutral >> Bold] Table: Communication type: dictionary 7: empathic 8: empathic 9: verbal 10: verbal 11: verbal + read magic 12: verbal + read magic + telepathy Table: Languages Type: Lookup Roll: 2d6 2-8: 1 9: 2 10: 3 11: 4 12: {[@Languages12]+[@Languages12]} Table: Languages12 Type: Lookup Roll: 2d6 2-8: 1 9: 2 10: 3 11: 4 12: [@Languages12] table: PowNbr {if ({x=[#{swdInt} NormalPowerNumber]} >9, 9, {x})} normal & & {if ({y=[#{[#{swdInt} ExcepPowerNumber1]} ExcepPowerNumber2]} >13, 13, {y})} exceptional power(s), & i.e. {x+y} power(s) table: NormalPowerNumber type: dictionary default: {[@NormalPowerRoll]+[@NormalPowerRoll]+[@NormalPowerRoll]} 7: [@NormalPowerRoll] 8: {[@NormalPowerRoll]+[@NormalPowerRoll]} table: NormalPowerRoll type: lookup set: nbr=0 roll: 2d6 2: {{[@NormalPowerRoll]}+{[@NormalPowerRoll]}} 3-11: 1 12: {nbr={nbr}+1} table: ExcepPowerNumber1 type: dictionary default: {nbr} 12: {nbr=nbr+1} table: ExcepPowerNumber2 type: dictionary default: 13 0: 0 1: [@ExcepPowerRoll] 2: {[@ExcepPowerRoll]+[@ExcepPowerRoll]} 3: {[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]} 4: {[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]} 5: {[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]} 6: {[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]} 7: {[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]} 8: {[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]} 9: {[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]} 10: {[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]} 11: {[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]} 12: {[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]+[@ExcepPowerRoll]} table: ExcepPowerRoll type: lookup roll: 3d6 3: {{[@ExcepPowerRoll]}+{[@ExcepPowerRoll]}+{[@ExcepPowerRoll]}} 4: {{[@ExcepPowerRoll]}+{[@ExcepPowerRoll]}} 5-18: 1 table: Purpose type: dictionary default: [@PurposeRoll] 7: - 8: - table: PurposeRoll type: lookup roll: 2d6 2: Slay golems ([final intelligence & ego both at 12 >> Underline]) 3: Slay elementals ([final intelligence & ego both at 12 >> Underline]) 4: Slay giants ([final intelligence & ego both at 12 >> Underline]) 5: Slay magic-users ([final intelligence & ego both at 12 >> Underline]) 6: Slay fighters ([final intelligence & ego both at 12 >> Underline]) 7: Defeat ignoble house ([final intelligence & ego both at 12 >> Underline]) 8: Slay undead ([final intelligence & ego both at 12 >> Underline]) 9: Slay lycanthropes ([final intelligence & ego both at 12 >> Underline]) 10: Slay anti-clerics ([final intelligence & ego both at 12 >> Underline]) 11: Slay dragons ([final intelligence & ego both at 12 >> Underline]) 12: Slay gothrogs ([final intelligence & ego both at 12 >> Underline]) table: NormalPowers 2: Detect gems/jewelry 3: Detect traps 4: Detect gold 5: Detect evil/good 6: Detect shifting stonework 5: Detect silver 4: Detect secret doors 3: Detect invisible objects 2: Detect magic table: ExcepPowers 6: Teleport 10: Telekinesis 15: Regeneration (1 hp per turn, 6 per day) 21: Charm person 25: Knock 27: Sixth sense 27: Levitate 25: Phamtasm 21: X-Ray vision (as the ring) 15: Fly 10: Giant’s strength (as the potion) 6: Life stealing 4: Wishes (as the ring)

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