Delve the Thirteenth

Makofan's Deep Dungeon Crawl PBP

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Post by acodispo » Wed Jun 29, 2022 2:49 pm

Re: Delve the Thirteenth

Wiglaff sets up his henchmen to guard the NW passage.

He himself takes a turn around the walls of the room Elf Sensing for secret doors.

If Maloof hears nothing dangerous, let's proceed through the door once Wiglaff has done a circuit of the room.
[f=32]Wiglaff the Elf, F3/MU2 (M 12", AC 9, HD 4+1, hp 14/14, N) cloak of elvenkind, battle-axe; light, colour spray (map)[/f]
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]

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Location: Upper Miskatonic Valley

Post by mushgnome » Wed Jun 29, 2022 9:19 pm

Re: Delve the Thirteenth

Franklin will help listen at the door.

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Post by Makofan » Thu Jun 30, 2022 11:54 am

Re: Delve the Thirteenth

Nothing is heard, and no secrets are revealed. The door is opened onto a 10' log corridor that opens up into a 20' x 30' room. The room is 30' N/S, and is centered on the door. There is a door opposite the one you have entered, and on the south wall, west section. The floor of the room looks to be covered with in marble tiles. The tiles have different coloured numbers on them, but these seem completely random

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Post by coffee » Thu Jun 30, 2022 12:38 pm

Re: Delve the Thirteenth

How big are these tiles?
[f=4]Karl the Fighter (M 9", AC 4/6, HD 1+2, FC Man+1, hp 9/9) mail+shield[/f]

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Post by acodispo » Thu Jun 30, 2022 12:55 pm

Re: Delve the Thirteenth

Is there any un-tiled space around the edge of the room?
[f=32]Wiglaff the Elf, F3/MU2 (M 12", AC 9, HD 4+1, hp 14/14, N) cloak of elvenkind, battle-axe; light, colour spray (map)[/f]
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]

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Joined: Thu Jan 08, 2015 7:53 pm

Post by Makofan » Thu Jun 30, 2022 8:13 pm

Re: Delve the Thirteenth

coffee wrote:
Thu Jun 30, 2022 12:38 pm
How big are these tiles?
About a foot square

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Post by Makofan » Thu Jun 30, 2022 8:13 pm

Re: Delve the Thirteenth

acodispo wrote:
Thu Jun 30, 2022 12:55 pm
Is there any un-tiled space around the edge of the room?
no

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Post by acodispo » Fri Jul 01, 2022 1:33 pm

Re: Delve the Thirteenth

Wiglaff borrows a spear and starts poking the nearest tiles with the butt, to see if there is any sign of give. He gives the rest of the party time to back up before he gets started.

If he finds any sign of give or wobble, or anything weird happens, he stops. Otherwise, he'll poke out as far as he can from the doorway.

If the poking reveals nothing, he'll cast detect magic and scan the room (including floor, walls, ceiling).

Assuming nothing happens or is discovered, he'll attempt to cross the room. Given the available numbers, would it be possible to step/hop from number to number in a pattern, e.g. 1, 2, 3, ...? If so, he'll try that. If not, he just goes across, but in a random fashion, not a straight path. E.g. start on one number, take a big step across several tiles to another number, then hop right, forward, hop left, etc.
[f=32]Wiglaff the Elf, F3/MU2 (M 12", AC 9, HD 4+1, hp 14/14, N) cloak of elvenkind, battle-axe; light, colour spray (map)[/f]
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]

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Post by kipper » Fri Jul 01, 2022 2:08 pm

Re: Delve the Thirteenth

Maloof waits in anticipation of Wiglaff's efforts (and tries not to be too obvious about creeping to hide behind one of the larger onlookers).

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Post by Makofan » Mon Jul 04, 2022 3:41 pm

Re: Delve the Thirteenth

As soon as he taps a tile, it breaks into glass shards with a loud twinkle, revealing the floor 1 foot below

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