Post
by waysoftheearth » Tue Sep 18, 2012 11:53 am
waysoftheearth wrote:
Mot's enchanted kobold enthusiastically signals their arrival at the camp, but as the reptile-folk seated about the cauldron begin to turn and rise Mot is already launching his fiery flask, and Jaras and Tirandir their missiles.
The distance to the camp is too far for Mot's arm, but is oil flask bursts into a fiery conflagration that illuminates the chamber brightly for a moment, and causes the reptiles to jump back and squeal in alarm. At a moment's count there are nine of them -- but before they've even on their feet Jaras and Tirandir's missiles are flying into the camp! Jaras has a deadly aim, and he immediately drops one of the smaller reptiles, while Tirandir's missile drives into the hard-scaled chest of one of the larger lizards.
Mot's enchanted kobold squeals furiously at this sabotage, and turns about, skidding and snarling "Traitor!" at the magician.
But the trio are already scampering away!
There is no need to check for surprise, as the players already have the advantage.
Mot creates a streak of burning oil between the himself and the camp, which any pursuit will have to move around. Jaras and Tirandir make attack rolls 2d20=20,9, and both hit for 1d6=2 and 1d6=2 points.
Referee determines randomly whether lizardmen or kobolds are hit in the semi-dark (1-4=lizardmen, 5-6=kobolds 2d6=5, 1) and it is one of each. Kobold's hit points are rolled (1d6=1) 1 hit point, so it is slain. Lizardman's hit points are rolled (2d6+1=2,3) 6 hit points, so it is only injured.
With these hostilities, there is no need to roll for a reaction from the camp. Additionally, the enchanted kobold immediately makes an additional saving throw (1d20=20!) and it snaps free of the enchantment!
The surprise attack goes unanswered this round.
What next?
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]