Player character options and their spells
The commonly appearing game terms are defined explicitly in DD Reliquary. E.g.;sully wrote:This is where it would be nice to have clear definitions of terms like "non-humans" and "man-types".
The term "demi-human" doesn't appear at all in the Heroes & Magic book.
The term "demi-human" is not an Original D&D term, and thus doesn't appear in Delving Deeper either.##### Man-Types
are all men and other creatures of same basic proportions including androids, cavemen, dwarfs, elves, gnolls, gnomes, goblins, halflings, hobgoblins, kobolds, lizardmen, mermen, nixies, orcs, and pixies. The majority of man-types are also normal-types but exceptional individuals can be heroic- or superheroic-instead.
It depends on the particular Elf.Hugh wrote:How does one calculate the elf's hp?
Yes, the original dual-classing mechanism is a bit clunky. But the main drawback with it (in my mind) is that there is no XP penalty after being level capped. The player just "switches" to pushing XP into his uncapped class and he's never slowed by a single point!Hugh wrote:***update — I read the rules colored with latter suggestions. I see now that there is no averaging and that its take the best of what's available. That makes a bit more sense (though I now appreciate Moldav's elf class more than ever).