heartless wrote:
.~-=
Rufus Brandystoe (the quick) =-~.
Biology : Halfling Male
Alignment : Neutral
Class & Levels : Thief 1
Experience Points : 0
XP Bonus : 5%
Hit Dice : 1d6+3
Hit Points : 8
Armour Class (front/rear) : 6/7 (5 front with shield)
Saving Throw : 14
Created 24 April 2012.
Back Story
Rufus is blonde haired and blue eyed, with coffee brown, heavily freckled skin from his lifetime spent outdoors. Rufus may not be overly smart, he can count to 4 if he wants to. He spend alot of time catching rabbits when Hobbit school was in but he did learn a trade...
Rufus grow up with his cousin Wibert. They both enjoyed raiding goblin lairs, borrowing items from folk who didn't need them anymore. Even visiting people at odd hours and finding them not home to do some stealing picking of stuff they didn't use. Why would you lock away coin in a box and forgot about it. They would just go clean up a house for free. Sometimes people would forgot to leave a key out so they had to pick the lock. It was all for a good cause he told himself.
Rufus made the name for himself as "the quick" which is a reference to his skill as a "Locksmith extraordinaire".
Now people where not nice to Rufus and some said some bad words. Rufus has killed his fair share of goblins/kobalts and is quite good with his weapons. He felt misunderstood so he decides to join Wibert for a adventures life.
Abilities
STR : 13 (--) (3 in 6)
INT : 4 (-1) (1/2 in 6)
WIS : 11 (--) (2 in 6)
DEX : 16 (+1) (4 in 6) Note: +1 AC
CON : 14 (+1) (3 in 6) Note: +1 Hit-points
CHA : 12 (--) (2 in 6)
Talents
Throws one additional damage die per level when striking from behind or with surprise in hand to hand.
+1 in 6 to his chance of discovering secret doors and other things.
Halfling saving throw -2
+1 to saves (compared to Men)
+1 to hit with missiles
+1 constitution adjustment add +1 max Hit Dice (so he can have up to 5 HD)
Gear
Weapons
-Hand Axe
-Dagger x2
- Armour Leather (light) AC -2
-Shield, small
-Shortbow
-Quiver, with 12 arrows
-Arrow silver x1
Note: Fights with a axe/short sword/dagger in one hand and a dagger in the other. Used as a main gauche (defensively) this will give attackers -1 to hit him (except with missiles).
Clothing
Beanine
Belt, with buckle
Boots, ankle (waxed)
Socks x2
Cloak (waxed)
Bedroll
Backpack
Rations, trail, 1 week
Water skin
Coin purse
Locksmith's Tools
Oil, lantern, 1 flask
-Sack (empty)
-Pouch, shoulder
-Pouch, belt
-Iron spikes, x4
-Torches, x6
-Tinderbox
-Whetstone
-Grappling hook
-Rope, hemp, 60ft
- knuckle bone
Wealth
1gp 16 sp 4cp
Boon
A one foot long smoking pike, a pouch of the best Longbottom pipe weed, and a compact little "tinder box" (the size of his thumb) which will produce a tiny flame on demand -- enough to light his pipe.
Thief Definition:
A thief must be dexterous and clever. When attacking with surprise he rolls 1 extra damage die for every odd level he has attained, but is limited to light arms -- club, dagger, hammer, hand axe, hand crossbow, short bow, short sword, sling, staff, whip. While he wears only light armour and eschews both shield and helm a thief also enjoys the following benefits; When operating in an urban or dungeon environment he surprises enemy 4 times in 6, is surprised only 1 time in 6 himself, has 4 chances in 6 of performing any feat of subterfuge or of locating secret or concealed objects, and adds +2 to saving throws that require quick reflexes. A thief also earns +50% XP bonus loot acquired in secret (i.e., not divided fairly among the other players).
Thieves throw one additional damage die per level when striking from behind or with surprise with a melee weapon.