Dopey steps through the arch and discerns that he is in a narrower passage. To his right it runs to a dim dead-end about 20ft away. To his left it runs around a right-angle corner where a burning torch crackles upon the wall. There is ample ceiling space above the wall immediately before him, so he drops his pack of the floor and clambers upon it in order to reach the lip of the wall with his finger tips. Stretch as he might, Dopey the Hobbet is just too short.
Leudigar strides in behind him, checking left and right.
"Give me a hand up onto this wall," Dopey whispers over his shoulder and, with only a moment's pause, Leudigar obliges, cupping his hands for a step, and boosting the Hobbet up so that he can get a firm grip on the top of the wall.
Dopey hoists himself carefully up (using Leudigar as a step ladder) to peek over the lip of the wall...
...whereupon his Hobbet eyes do spy a shadowy loft above the main room; a dog-leg ledge mayhap 10ft wide above the dividing wall and overlooking the ante and an illuminated space beyond the wall which is yet below his line of sight, and from whence the muttering of low voices doth carry to his impeccable ears...
Dungeon Exploration Turn 5, second move
This turn is spent clambering, climbing, and spying over the edge.
What orders for your next turn?
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]