Highbough and Wen perilously draw their respective worms farther from the skiff hull...
Inside the hull our heroes are shaken and buffetted wildly about as the hull seems to race down a slope then take a 50ft drop before crashing to a new plateau. Desmond tries to get a view of what is goign on through a gap in the planing, but everyone inside is tripped and freefalling and landing flat on their backs with a bone jarring crash! Then the hull comes to rest; is seems darker and cooler, and red sand is rushing into the space; the skiff-wreck now seems in danger of being burried by sand!
Outside, Dieter prepares himself to attack the giant worm's flank. He's just in time to see its foul tail-stinger rising up to spear him as the ground under him gives way and he is suddenly sliding down into the great sand canyon after the skiff! It's a short, gritty ride down, with tons of sand rushing in after him, but before he knows it Dieter is sprawled no the bottom of a worm canyon, adjacent to the skiff hull. Amazingly, he sees the stony structures of pasages and chambers sprawling off ahead. There must be a labyrinth below the desert, and the worm tunnels have temporarily opened it up!
Highbough's Pursuit
Will Highbough get ahead of the two worms? 1d6=1, so no. Thus the two worms are able to attack.
2d20=8 @-4 assuming Highbough is acting purely defensively (would hit AC6 and not swallow AC9), 6 (would hit AC8 and not swallow AC9)
Highbough is AC6, so the first worm hits him for 2d6=8 hit points.
However, the ref will allow Highbough to utilse the limited power of the Ire Spear to blink out of harm's way (if desired).
Wen's Pursuit
Will Wen get ahead of the one worm? 1d6=3, so yes.
(Elves can move and fire without penalty but, technically, can still only fire in the forward direction. I'll allow firing backward on the move but make it 1 in 6 less likely to outdistance the worm).
Will the worm stay in the chase? 1d6=6, so yes.
The pursuit will continue next turn...
Dieter's Stand
Dieter tries to attack the flank of the passing worm as it glides by.
Will be be sucked into the sinkhole? The ref decides to use the pit trap mechanic, and rolls for the hungry sinkhole: 1d6=6! So yes, Dieter is sucked down!
(Probably not a bad thing as he unknowingly avoids the worm's poison stinger attack).
Will Highbough use his blink or take an 8 hp hit?
What orders for your next turn?
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]