Post
by waysoftheearth » Tue Jul 29, 2014 1:37 am
| All those players who descend via crater stair arrive here; at the chapel's basal dungeon... |
[p Man,mail+helm,sword,shield,9,16/16]Dieter[/p] (with a rope playing out behind him), followed by [pp Maiden,leather+helm,sword,torch,12,9/9]Josiane[/pp] with a guttering torch, and finally [p Dwarf,mail+helm,axe,shield,9,24/24]Dorgan[/p] descend the narrow, curling stair that initially circles the broad, roughly cylindrical hole in the bedrock, but then becomes an unguarded stair that descends the final 10ft or so through "empty air".
As they arrive below, [pp Maiden,leather+helm,sword,torch,12,9/9]Josiane[/pp]'s torch light illuminates a 80ft wide, squarish chamber hewed coarsely from the rock. It smells old, and [p Dwarf,mail+helm,axe,shield,9,24/24]Dorgan[/p] immediately forms the impression that this chamber predates the upper works by decades, if not centuries.
The floor is of mildly uneven natural stones with hardened dirt packed between them, but is relatively clean. There is a pile of rocks with barrows, buckets, and shovels near one wall and, opposite, is the only visible exit from the space: a single, open arched doorway near one of the room's corners.
| What now..? |
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]