Post
by mgtremaine » Tue May 13, 2014 9:51 pm
The guards look over the edict and summon a Paige to escort you into the castle proper. You are treated quite well and are given beds in part of a garrison barracks, which although not fancy is certainly functional and clean. You a shown around enough to find you way around and you notice the following things.
The merchants yard where various craftsman show their wares if far more supplied the small market square of Alu on the Downs. Here you see suits of Plate and Mail on display, Two handed swords of high quality and pole arms of a verity of shapes and functions. (In game terms you may buy anything except warhorses here in Baymoor)
There is a chapel of Torgrin here in the keep, those seeking spiritual aid or Divine intervention wait in silence to speak to the priests and lay brothers.
All manner of knights, guards, and armed men room the keep. Where Alu was filled with farmers Baymoor is filled with warriors.
[f=4]
Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]
Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]
Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]