Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia
[color="Blue"]Freed from the muddy pit, and more hungry for revenge than mere sustenance, The Herald leads whatever members of the rag-tag company are willing to follow him toward the opposite end of the dark chamber.
The chamber is much longer than imagined, however, and soon your perception of it changes from "chamber" to "avenue" -- for the lizard camp vanishes into darkness behind you long before you encounter anything noteworthy.
The uneven, muddy flagstone floor continues flanked by the daunting arched walls -- these just visible to either side as the company traverses the route. Fortunately, Malaveque is able to exact confirmation from his lizard companion that this is the right way, else you would begin to have doubts.
After traversing some two-score paces a broad stair (covering the full 60ft width of the avenue) descends a dozen steps before the wide passage continues on for a like distance. Only then do you spy a great arch ahead, and a dim ivory illumination behind it... it could be that shafts of dusk-light from the outside world penetrate even here?
A faintly unpleasant odour carries up the passage.
"Motherrrr," hisses the lizardman reverently, in the reptilian tongue.
Hirelings: Georges; torch[/f]