Leudigar leads the burdened company down through the hills and brush for all of the next day. Despite the weight of their packs and the bushwhacking trail, he is satisfied that they make decent time. By sunset he reckons they've put another 12, maybe 15, miles between them and the goblin fort... he hopes it will be enough.
The weary crew drop their clinking packs around dusk, and settle into a small, sheltered dell. Leudigar is against lighting a fire, so they chew on what's left of their cold, hard, dried meat and fruit, and drink from flagging water skins... two or maybe three more days, they speculate, and they'll have made it!
Fried settles in for the first watch as the others try to get some sleep...
Right. To accelerate this return trip i'm going to roll for daily encounters until either one comes up, or you make it back to camp without one. That Leudigar can't get lost (only delayed) will reduce the risk of this little jaunt... so let's see:
1d6=4, 1d6=6. Ah, so... something happens on the second night out. I will have to assume the same order of watches, and dice for whatever and whenever it may be...
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]