The party prepares in it's various ways and gets a good night sleep. In the morning it is time to set out. The northern edge Shadowmoor is a little over 15 miles away in a straight line, it will take you a full days march to reach that edge. So you double check all your supplies, load Mule with various extra items and begin on you journey.
Several towns folk see you off, give you well wishes and of course plenty of advise. "And remember kick the goblins in the rump! That's learn'em". The day is overcast, the well worn path turns spindly after a few miles, it meanders and is crisscrossed with other paths, but you know the direction and the general paths you should use so you trudge south.
mgt's roll comes to 5 [5 on 1d6]
By noon you stop and take well earned rest. You've covered half the distance already.
the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bowZem
the Dwarf Fighter (MV 7", AC 3/5, HD 1+2, hp 5/6, FC Man+1, L) mail+sh+helm, waraxe[/f]