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Re: V5 in Development

Posted: Thu Jul 24, 2025 11:50 pm
by waysoftheearth
@mushgnome I think there was some suggestion that you develop Deep Arkham as a DD supplement :D

Re: V5 in Development

Posted: Sat Jul 26, 2025 4:10 am
by mushgnome
waysoftheearth wrote:
Thu Jul 24, 2025 11:50 pm
@mushgnome I think there was some suggestion that you develop Deep Arkham as a DD supplement :D
Fun! I will drop by the discord and say hi one of these days.

Alas! Deep Arkham is likely unpublishable due how much B2: Keep on the Borderlands is in its DNA.

Re: V5 in Development

Posted: Sat Jul 26, 2025 4:55 am
by mushgnome
I don't want to derail your thread, but since you brought up the idea of me developing a supplement, I should tell you what I've been working on:

The next chapter in the Mushgnome Cinematic Universe will be opening up the wider world beyond (and below) the familiar town of Hornpipe. It turns out the network of caverns is more vast and interconnected than anyone could have thunk. You can go down a hole in the ground in Hornpipe, and emerge a month later in Peapod or Greenwich. There's a whole wilderness down there, like an underground hex crawl. Forest = Mushwoods, Swamp = Festering, Mountains = Shattered, Desert = Abyssal, etc.

And (by popular request) Hobbets are no longer the only character choice. Shire-folk are still on the menu, but you will now have the option to play as a traveller from such fabled lands as Rivendell, Lonely Mountain, Avalon, El Dorado, Atlantis or Ultima Thule.

Re: V5 in Development

Posted: Sun Jul 27, 2025 4:01 am
by waysoftheearth
mushgnome wrote:
Sat Jul 26, 2025 4:10 am
Alas! Deep Arkham is likely unpublishable due how much B2: Keep on the Borderlands is in its DNA.
I am sure this isn't a problem unless you intend to copy slabs of copyrighted text, wholesale.

The straightforward workaround is to rewrite any necessary sections in your own words. Done!

Re: V5 in Development

Posted: Sun Jul 27, 2025 4:01 am
by waysoftheearth
mushgnome wrote:
Sat Jul 26, 2025 4:55 am
I don't want to derail your thread, but since you brought up the idea of me developing a supplement, I should tell you what I've been working on:
Sounds fun @mushgnome :)